Forum Replies Created

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  • Martin Stacey

    July 29, 2016 at 11:34 am in reply to: split layer up into random lines

    yeah that almost works, but i’m dealing with a very wide comp, 11k by 1000k and i can’t get the displace to go far high enough.

  • Martin Stacey

    July 28, 2016 at 6:39 pm in reply to: split layer up into random lines

    yeah i tried that one, almost there, but it alternates the left and right motion, where as i need it to be random.

  • Martin Stacey

    July 27, 2016 at 2:10 pm in reply to: split layer up into random lines

    10345_lines.mp4.zip

    kinda like that, but with a plug in?

  • Martin Stacey

    December 10, 2014 at 5:45 pm in reply to: Looses real time playback when Rec709 is turn on ?

    sorry, just had this issue and found this thread. that solved my problem, but isn’t that completely counter intuitive? surely more accurate would require more cpu power and make it slower, not faster as it does.

  • Martin Stacey

    December 10, 2014 at 5:12 pm in reply to: 32 bit rendering of saturated colours

    sure, i’d LOVE a solution to this! it’s bugged me for years! just surprised more people haven’t bought it up really. it’s a massive pain in the bum. turning on simulate output does solve the problem thou, so i’m just doin that from now on.

  • Martin Stacey

    December 10, 2014 at 2:32 pm in reply to: Rendering a 32bit project to an 8Bit codec

    yeah, i posted another message just cause it was annoying me so much and a guy responded to turn on simulate output too. i did and it does give you the same render as you see. still dont really understand why you can make a colour in AE that wont render, but at least i have a solution of sorts.

  • Martin Stacey

    December 10, 2014 at 12:46 am in reply to: 32 bit rendering of saturated colours

    great thanks for the help.
    having the output simulation on fixes the problem. but i still don’t really understand why i can screen grab a colour that after effects renders completely differently. it just seems strange that a very hot red i.e. 5,0,0 will render completely differently, but add some blue and green in, and it renders the same. but i think it’s just way over my head. thanks for the help.
    m

  • Martin Stacey

    December 9, 2014 at 11:15 pm in reply to: Rendering a 32bit project to an 8Bit codec

    still 2 years later it frustrates the hell out of me that i can create colours in 32bit mode in AE that i cannot render to an 8 bit codec. it’s just mental.
    surely by now someone has figured this out!

  • Martin Stacey

    June 10, 2012 at 10:12 am in reply to: Rendering a 32bit project to an 8Bit codec

    Yeah but i think it’s more of a limitation of 32bit comping.
    in maya or vary you’d you an exposure filter to bring the 32bit image back down to an 8bit image. i just assumed AE was doing that automatically. but i was wrong! haha.

  • Martin Stacey

    June 8, 2012 at 1:43 pm in reply to: Rendering a 32bit project to an 8Bit codec

    do you think it is a bug then? i started to think it was a limitation with 32 bit.
    if you open up the 32bit render in photoshop it shows that flat red too. strange.

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