More info! But not a solution.
It seems AE isn’t forgetting about previously rendered frames when doing previews (And maybe when orbiting the camera?)
An example: I applied an animated ramp to plexus’s color map. I changed it a bit, but some of the frames are still rendering with the previous, unanimated ramp, thus creating this stutters i mentioned. What the hell! This is getting frustrating.
EDIT:
Narrowed it down to the camera. It is most definitely a camera issue. If i delete the camera, all stutters dissapear. Which is uncool, given that i still need DOF and stuff. What can i start to do to fix the problem?