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Plexus and Camera Glitch?
Posted by Martin Pedraza on June 27, 2013 at 7:59 pmHello again! I’m having some trouble with plexus. Here is the deal: I can work perfectly with plexus, orbit the camera around it, transform it via its world and object handles, but the moment i place a keyframe in the camera, it no longer updates it. What i mean is, if y press c and mouse around, say, a cube, the cube stays frozen. If i preview or render, the glitch persists, only it may update in the last frame of the preview.
If i use plexus on a smaller comp, with just a solid with plexus being orbited, i cannot orbit in real time as well, but it appears to work in the preview. What seems to be the matter? I am working in a 10.8 OSX mac pro, with 2×2.4 ghz 6-Core Intel Xeon, 20 Gb RAM, and a radeon 5770. What is the problem? Help!
Francisco Castro santos replied 10 years, 10 months ago 5 Members · 10 Replies -
10 Replies
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Martin Pedraza
June 27, 2013 at 8:14 pmI just found out that this only happens when i place anything other than the first keyframe in the camera layer. If i move the camera in its first key, it updates perfectly. If i move a single frame forward, it no longer updates. Fast draft isnt working either, it seems like it tries to do something, but just jumps incontrollably from one frame to the next.
Crap. I really need this to work.
On another note, i think im narrowing it down to an AE bug. Even during successful ram previews, there are stutters, and strange returns to previous frames. What do you guys think is going on?
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Martin Pedraza
June 27, 2013 at 8:33 pmMore info! But not a solution.
It seems AE isn’t forgetting about previously rendered frames when doing previews (And maybe when orbiting the camera?)
An example: I applied an animated ramp to plexus’s color map. I changed it a bit, but some of the frames are still rendering with the previous, unanimated ramp, thus creating this stutters i mentioned. What the hell! This is getting frustrating.
EDIT:
Narrowed it down to the camera. It is most definitely a camera issue. If i delete the camera, all stutters dissapear. Which is uncool, given that i still need DOF and stuff. What can i start to do to fix the problem? -
Todd Kopriva
June 27, 2013 at 9:12 pmWhat version of After Effects? 11.0.0? 11.0.2? 12.0?
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Todd Kopriva, Adobe Systems Incorporated
After Effects quality engineering
After Effects team blog
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Martin Pedraza
June 27, 2013 at 9:41 pmIt’s CS6. Dont know exactly what version, i´ll know tomorrow when i get back to work. THanks for the reply!
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Todd Kopriva
June 27, 2013 at 10:08 pmMake sure that you have the After Effects CS6 (11.0.2) update installed. It fixes a lot of problems.
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Todd Kopriva, Adobe Systems Incorporated
After Effects quality engineering
After Effects team blog
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Martin Pedraza
June 27, 2013 at 10:43 pmI’ll do that and report back. Is this a known issue? I just remembered the same thing happenned to me while working with 3dstroke, in this very same computer.
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Todd Kopriva
June 27, 2013 at 10:46 pmThere were caching issues in 11.0.0 fixed in 11.0.1 and 11.0.2. I don’t know whether your issue, specifically, is among them. Just install the updates and let’s go from there.
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Todd Kopriva, Adobe Systems Incorporated
After Effects quality engineering
After Effects team blog
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Adam Kois
September 16, 2013 at 9:21 pmThanks Adobe! I was having the same issue, but fixed after the update! 😀 hooray
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Philipe Amaro
June 17, 2015 at 5:25 pmHeyyyy
Worked for me too after the update! :)))
I just download from here:
https://www.adobe.com/support/downloads/thankyou.jsp?ftpID=5697&fileID=5714yayy
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Francisco Castro santos
July 17, 2015 at 10:48 pmHey there!
First and foremost I’m a complete newbie to Plexus but I watched a bunch of tutorials already and I managed to understand its principles.
I’m running Adobe After Effects CC 2015 with Plexus 2.0.13 and one thing that it’s driving me crazy is the fact that every camera I create does not orbit around Plexus — it’s as if I was moving my head at the object instead of being around the object.
The steps I take are:
1. Create the solid
2. Apply Plexus
3. Do something awesome
4. Create the cameraIs there a place I need to attach the camera to Plexus or something?
I’m sorry if my question is idiotic — but I’m desperate and I tried everything.
Furthermore, every single tutorial video I watched of Plexus people just create the camera and boom… it’s rocking straight away.
Thank you everyone!!
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