Forum Replies Created

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  • Keyframe interpolation is definitely a weakness in FCPX. You can change the path to a linear path, but if you want to change the inerpolation of the speed coming in and out of keyframes, there’s no inherent way to do that but there’s a workaround. I’ve posted this before, but sometimes it hard to find the post you’re looking for in the forum.

    https://www.youtube.com/watch?v=Euyathw6fI4

    So by default the speed interpolation is to ease in and out, but if you use the workaround, you can change it to linear.

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

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  • Mark Morache

    May 26, 2013 at 8:15 am in reply to: Audio glitching with Multi-cam

    I wonder if it’s possible that you had a bit of a fade on your clip that got duplicated every time you added an edit by switching the shot?

    Does anything happen when you select your clips and go into the inspector and reset the audio volume?

    Personally, I think Apple needs to come up with a new paradigm for multicam editing concerning the audio.

    I’ve noticed that when I switch cameras, that each new clip contains all of the audio keyframes that I’ve made up to that point, but it’s a wholly separate version of the keyframes.

    Let’s say I have 100 audio keyframes on a multiclip, and I switch cameras. The new clip after the edit I just made has all the keyframes if I expand the clip and roll out the audio, however if I add a few more keyframe on the new clip after the edit, these aren’t reflected in the clip before the edit.

    It makes sense that we should be able to edit the audio separately from the video for multicam clips without breaking apart the audio or extend the audio on the first cut and remove the audio from the following clips. Adding audio edits every time I make a video edit doesn’t seem like the best way to handle it, IMHO

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

  • Mark Morache

    May 23, 2013 at 8:21 pm in reply to: FCX Keyframes Busted – Update

    By the way…

    This will alter your path so that the motion is linear, and does not curve around your points, but it will NOT affect the easing in and out of the points you set. The speed of the movement will always ease in and out of your keyframes.

    Using the add/remove keyframe trick is the only thing I’ve discovered that will keep the movement at a constant speed.

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

  • Again…

    https://www.youtube.com/watch?v=tEu93c1kIa0

    This should help you until they get it fixed.

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

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  • Mark Morache

    May 7, 2013 at 9:51 am in reply to: Extending keyframes beyond clip range

    This is actually pretty easy to do in FCPX.

    I usually put my keyframes in, then the dissolves.

    Now select your clip, ctl-v to open the video animation. You should see your keyframes on the clip in the timeline, sort of like legacy FCP. The expanded video clip will show all the way through the end of the transition, so it’s a simple matter to click on the keyframe, and drag it to the end of the clip, which should be the end of the transition.

    In fact, I usually just grab two random points to create the keyframes, knowing that I’ll drag them out to the end of the clip. It’s more difficult if the keyframes are already beyond the end of the transition. Then you’ll need to extend the clip to reveal the keyframe in the video-animation, then scale it back.

    If you’re doing simple ken burns pans and zooms, why not use the built-in ken burns effect. It’s under the crop menu.

    The Ken Burns effect will adjust itself to keep the movement til the end of the transition. It will automatically adjust as you change the clip or transition length. It’s fairly bomb-proof.

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

  • Michael… give this a try.

    https://www.youtube.com/watch?v=tEu93c1kIa0

    It’s a very strange workaround, but if your problem is interpolated bezier movement between two of the same keyframe values, this should clear it up.

    Basically, you start at the first keyframe, go forward one frame and add and delete a new keyframe. I usually do this three times: add-delete-add-delete-add-delete. Then go to your next keyframe, back up one frame and do the same thing.

    I believe when you add a keyframe one frame beyond another, it forces the bezier curve for the transform to become zero, and when you delete the keyframe, the zero curve stays. I don’t get satisfaction from just trying to edit the transform points in the window. Not every parameter goes linear by doing that. My add/delete keyframe trick works however.

    Hope this helps.

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

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  • Mark Morache

    May 7, 2013 at 9:30 am in reply to: Export problem

    Yeah, but had you rendered clips in the timeline?

    I continue to have the export error. It’s always been when I’ve rendered footage in the timeline. FCP identifies the bad frame, and I look there, and see that something seems amiss. Usually, when I play the video, I see no problem, but when I go frame by frame in reverse, I see a black mis-rendered frame in there.

    I often end up exporting clips more than once, and if effects are rendered in the timeline already, it exports much faster, and likewise if I export again, the pre-rendered part only needs transcoding.

    I was editing a clip yesterday, and because of the effects and layers, it took 25 minutes to export a 3 minute clip. Normally I would render parts as I went along, so in the end it would only take a few minutes to transcode the final clip. I don’t want to risk that anymore since I might get 3/4 the way through a clip and have the error show up, then I’m back to starting all over.

    This seems to be a new problem with the software, and I’d sure like to know if Apple is aware of it, and that they’re working on it.

    And I’ve been working on many brand new projects since 10.0.8 came out, and I’ve had the same problem. I don’t think it’s limited to projects converted from 10.0.7 and earlier.

    Thanks.

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

  • Mark Morache

    April 28, 2013 at 3:46 pm in reply to: Swapping projects between hard drives

    So when you bring the video into the event with “copy files”, then you end up with two copies of all the media, right?

    This is one reason I generally turn OFF the copy files button, and just manage my media myself.

    I see the ease of just having FCPX keep track of all the media files, because they just get dumped into one big event folder, but I’m still a bit anal, so I like to keep everything in separate folders so FCP just keeps links in the event folder.

    I’ve tried closing FCPX, moving the files physically into the event folder in finder, and when FCPX reopens, the files are there, but that’s clunky as well.

    Seems like if the files already exist on your drive, there should be a way to move them into the event folder, like itunes now has “automatically add to itunes”. Easy breezy, no extra copies of media.

    Is there a way to do this already?

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

  • Mark Morache

    April 12, 2013 at 5:40 am in reply to: Solution similar to FCP7s Autosave Vault

    How often does FCPX create that file in the backups folder?

    Seems like all Apple needs to do is keep more than one project in that backups folder. I still don’t understand why there’s no vault.

    It shouldn’t be too complicated to come up with a script that will keep these backup files somewhere instead of constantly replacing them.

    Or keep frequent copies of any file in the projects folder called “CurrentVersion.fcpproject” with a timestamp, inside a folder with the project name.

    Is Back Ups worth the money?

    At $17.99, it would pay for itself with just one use. It needs to keep copies of the project file without copying every render in the folder

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

  • Mark Morache

    April 12, 2013 at 5:28 am in reply to: Interesting Discovery

    Points for you. Thx!

    ———
    Don’t live your life in a secondary storyline.

    Mark Morache
    FCPX/FCP7/Xpri/Avid
    Evening Magazine,Seattle, WA
    https://fcpx.wordpress.com

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