Forum Replies Created

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  • Marc Lucas

    March 8, 2013 at 10:50 am in reply to: Reverse Cloth Tag animation

    I have now got there in the end. The problem was that in your instructions you didn’t mention that I had to apply the Time Track to the PLA keyframes thats where the confusion was. After your last post that kind of cleared things up.
    Many thanks for your help on this its something I didn’t know C4D cold do.

    Kind Regards,

    Marc

  • Marc Lucas

    March 7, 2013 at 11:54 am in reply to: Reverse Cloth Tag animation

    Hi

    Couldn’t download your file you sent.

    I have followed and have all the right things in place but just can’t seem to get it to reverse? Also when I bake the keyframes C4D makes a copy of the Plane is that right?

    Here’s my project.
    https://dl.dropbox.com/u/2003727/Cloth.c4d.zip

  • Marc Lucas

    March 6, 2013 at 4:54 pm in reply to: Reverse Cloth Tag animation

    I have baked the animation and tried to Time ReMap but not sure what I’m doing wrong?
    I originally tried to add a ‘Time Track’ in the Animation timeline but there isn’t anything there to add a Timer Track to so I tried the MoDynamics Playback time option.

    https://dl.dropbox.com/u/2003727/Cloth%20Test.zip

  • Marc Lucas

    March 1, 2013 at 10:50 am in reply to: Displacement Map

    The only reason I went the way I did originally is because I thought I could cheat 3D with the Displacement Map but after hearing what the others had said I quickly realised that wasn’t a route to take. I’ll definitely have a look at the free paper images they look good! Thanks!

  • Marc Lucas

    February 28, 2013 at 4:40 pm in reply to: Displacement Map

    Thats what I ended up doing (if we use the graphic) just blending modes and fractal noise.

    Thanks for the replies!

  • Marc Lucas

    January 24, 2013 at 5:22 pm in reply to: Graphic display question

    Thanks Todd that explains a lot!

    I’m on the right track now!

    Thanks!!

  • Marc Lucas

    January 24, 2013 at 4:40 pm in reply to: Graphic display question

    I made a solid the comp size and and down sized/scaled and still get those kind of transparent edges

    https://dl.dropbox.com/u/2003727/Screen%20Shot%202013-01-24%20at%2016.18.00.jpg

  • Marc Lucas

    January 24, 2013 at 4:13 pm in reply to: Graphic display question

    I get whats happening now. When I select points on the solid layer I didn’t realise it was increasing the scale value opposed to cropping or expanding the actual layer size.

    So I assume it is always best practice to make any solid layer the comp size and resize down from that resolution?

  • Marc Lucas

    January 8, 2013 at 10:36 am in reply to: Green Screen question

    Yes I over-looked that but will take that onboard for next time!

    Thanks for your help and comments!

  • Marc Lucas

    January 7, 2013 at 4:12 pm in reply to: Importing & Smart objects

    Thanks for the reply!

    I think you have misinterpreted what I was originally asking.

    I can easily create an alpha from an image by just selecting the portion of the image through a ‘selection’ then simply going into the channel panel and clicking on the mask option.

    What I was having trouble with was when I then tried to import/insert that image (with alpha) in another PS project it imported/inserted as a Smart Object. When it came in as a Smart Object there wasn’t an alpha and thus no transparency like the original file. So my question was how do you import/insert a file into an existing project without it becoming a Smart Object?

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