Forum Replies Created

  • Maarten Francq

    July 30, 2013 at 3:32 pm in reply to: True 3D sphere in CS6?

    Davey,

    Make sure the current renderer is set to 3D Raytrace.

    Steps from the helpfile:

    1.Create a new composition.
    2.Open the Composition Settings dialog box for the composition.
    3.Click the Advanced tab, then set the Rendering Plug-in (now called Renderer) to Ray-traced 3D.

    To turn an existing composition into a Ray-traced 3D composition, omit the first step.

    Your composition is now a Ray-traced 3D composition that allows for extruded text and shapes.

    Hope this solves your issue.

    kind regards,

    Maarten

  • Maarten Francq

    October 29, 2012 at 3:58 pm in reply to: True 3D sphere in CS6?

    Hi,

    I made an entire animation using this idea. Some frames out of it can be seen on https://www.lowstreetmedia.be/raytrace-3d-inside-after-effects-based-on-fonts/

    Kind regards,

    Maarten

  • Maarten Francq

    July 31, 2012 at 8:23 am in reply to: True 3D sphere in CS6?

    Works fine with:

    A textlayer to start with, just the .-sign, 25 pixels, white

    Bevel style: convex
    Bevel depth: 100
    Hole bevel depth: 0
    Extrusion depth: 10

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