Forum Replies Created

  • Luke Galiazzo

    February 14, 2011 at 5:06 am in reply to: Puppet pin positions automated along a motion path

    I tried and again and technically it works but I’ll still need to tweak some things. Despite the puppet pins traveling along the same path and being on what could be considered the ‘spine’ of the image, there’s a lot of deformation in the mesh. I’m guessing I’ll have to sort out a way of compensating for that…

    Thank you so much though. This code is exactly what I was trying to come up with, if you have any thoughts on the mesh deformation issue I’d love to hear them.

  • Luke Galiazzo

    February 13, 2011 at 10:22 pm in reply to: Puppet pin positions automated along a motion path

    Thank you so much for the quick reply. If I’m understanding right, I should keep that code as is and use the exact same code for each puppet pin? If that’s the case, despite the head pin (pin #1 as you assumed) being animated via keyframes along the motion path, the other pins don’t follow along at a distance, rather they all bunch on the one position throughout the sequence.

    So, they all stay on pin 1’s position the entire time, all 8 pins move across the screen at the Pin #1 position.

    Perhaps I’m misunderstanding the code (I’m extremely new to expressions)?

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