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Puppet pin positions automated along a motion path
Hi there!
I have an AE problem requiring an urgent solution and thought I’d ask on here in case someone knows the magical answer. 🙂
I have a .psd element that I need to animate in a sequence. I have used the puppet pin tool as it is a straight horizontal image of a ‘sandsnake’ that I need to have diving in an ‘over and under’ manner. It is only in 2D, so that’s easy enough. However, while I have that animation in place and could easily get it to go across the screen, I actually need it to leap up and over as it passes a certain point on screen.
Here is the problem, as this messes with the puppet pins if I then try to animate the already loop-animated snake. I’ve set up a motion path and was trying to establish keyframes for the ‘head’ puppet pin and then use expression code on the remaining pins so that their take their position at any given time as a direct copy of the position of the ‘head’ puppet pin, albeit from a time 12 frames or even 1 second ahead.
This way, I thought I could have the puppet pins move along the motion path in the arc that I need and then modify the code so I could add the slight wiggling movement on top of that.
I hope I’m explaining myself well enough, it’s late and I’m new to all this. If it helps any I could describe the motion as similar to that in Maltaannon’s CG snake animation tutorial except that my snake is a side-view and a still image with puppet pins, rather than multiple segments following a leader via a controller.
I’d appreciate any help you could give me in the next 24 hours. If not, then I’ll have to work out a substitution on my own. Thanks in advance 🙂
