Forum Replies Created

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  • Lord Scales

    June 20, 2007 at 6:57 pm in reply to: Expression Slider

    Try:

    A = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”); //the audio layer
    minScale = [60, 60]; //minimum scale
    maxScale = [80, 80]; //maximum scale
    linear (A, 0, 100, minScale, maxScale) //as A goes from 0 to 100, Scale value goes from minScale to maxScale in a linear interpolation

    Change the values as necessary. I tested here and worked fine.

  • Lord Scales

    June 19, 2007 at 10:16 pm in reply to: Problem using toComp() with Point of Interest

    Thanks! That is perfect!

  • Lord Scales

    June 19, 2007 at 10:05 am in reply to: Random position

    [WillB_82] “-the objects in the scene to start moving at the start (0sec) of the comp at a random speed in either -x or +x.

    -the speed to only be random up to a maximum value (so they move nice and slowly)

    -I don’t want them to change direction or speed at all, just move at a constant speed in a constant direction the whole clip (1:20) once they’ve ‘decided’ which way and how fast to go.”

    Hehe, I think a simple
    w = wiggle (1, 200) //first value is frequency, second value is amplitude
    [w[0], value[1]]
    won’t help you much.

  • Lord Scales

    June 19, 2007 at 10:05 am in reply to: Random position

    [WillB_82] “-the objects in the scene to start moving at the start (0sec) of the comp at a random speed in either -x or +x.

    -the speed to only be random up to a maximum value (so they move nice and slowly)

    -I don’t want them to change direction or speed at all, just move at a constant speed in a constant direction the whole clip (1:20) once they’ve ‘decided’ which way and how fast to go.”

    Hehe, I think a simple
    w = wiggle (1, 200) //first value is frequency, second value is amplitude
    [w[0], value[1]]
    won’t help you much.

  • Lord Scales

    June 19, 2007 at 9:58 am in reply to: Random position

    Maybe this can help (for a 2D layer):

    w = wiggle (1, 200) //first value is frequency, second value is amplitude
    [w[0], value[1]]

    But if you read this: https://www.motionscript.com/mastering-expressions/random-1.html you are done so.
    I’d like to help more, but now I am without time…

  • Lord Scales

    June 13, 2007 at 8:23 pm in reply to: expression for key frame detection?

    I liked this think of key(index) and numKeys.

    Thanks!

  • Lord Scales

    June 11, 2007 at 7:15 pm in reply to: expression for key frame detection?

    I would not detect the keyframes, but the speed. If the speed is higher than 0, or there is an expression or keyframes. Like this:

    thisComp.layer (“Layer 1”).position.speed

    But supposing you’ve got the floowing:

    thisComp.layer (index – 1).position

    You can just do this:

    value + thisComp.layer (index – 1).position

    VALUE is the original value with no expression. So you can play around.

  • Lord Scales

    June 10, 2007 at 12:49 am in reply to: inverse kinematics update

    Very nice Dan!
    Now it is really easier to do all!

  • Lord Scales

    June 7, 2007 at 11:36 am in reply to: 3d beam effect using expressions

    Create 2 nulls (I’ll call one SPoint and the other EPoint). Apply the following to the Starting Point position:

    L = thisComp.layer(“SPoint”);
    L.toComp (L.anchorPoint);

    And just change the first line to L = thisComp.layer(“EPoint”); in the Ending Point and you are done!

  • Lord Scales

    June 4, 2007 at 12:04 am in reply to: Sound inside of after effects 7.0

    Try preview the video hitting 0 in Numpad (RAM Preview)

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