Forum Replies Created

  • London Jones

    March 31, 2017 at 4:44 pm in reply to: Removing Light from scene

    Joseph,
    I was thinking the same thing, whether I get rid of the light or not, it’s only going to be two people who will notice this, but because of the positioning of the mask that’s covering the light, it’ll definitely grab the audience’s attention.

    By the way, I’m covering this light from:

    Freeze framing the shot
    Painting over the light
    Masking the area
    Placing the mask over the light with a darken blending mode
    (What I wasn’t thinking of before, but I’m going to do this) Pickwhip the position of the mask to the position of the tracked_null

    Richard,
    It really doesn’t look that bad as a general scene. Because I have to get rid of this, it crosses my mind constantly.

  • London Jones

    March 31, 2017 at 4:23 pm in reply to: Removing Light from scene

    Here’s what I can do so far, overall, it’s going to look awkward. There’s some spots that makes it stand out. Towards the end of the shot, it moves.

  • London Jones

    March 31, 2017 at 4:18 pm in reply to: Removing Light from scene

    I have found a way to “fix” this, but at one point, for about a second, it moves and sort of glitches out of position. I’ll key-frame the position and call it a day unfortunately.

    I see what you’re talking about with the guy’s shoulders. There’s no way to really get rid of the light. If anything I will attempt to use a color correction to resolve it (Even then it’ll still look off or bad).

    To respond to your curious questions and thoughts;

    I did not film this. I was thinking the same thing as I was masking my way around the light.

  • London Jones

    March 31, 2017 at 2:08 pm in reply to: Removing Light from scene

    Sorry about that, I’ve included two images,
    one is the following light I’m trying to remove, the other image is the frame right after the light is not seen.

    The camera is moving at a normal speed, but the perspective is complex at times.

    So far I’ve expanded the rotoscope area and it still has that copy and paste look.

  • London Jones

    March 15, 2016 at 1:21 am in reply to: Noise Rendering Issue – Stopping Noise Movement

    I never really played around with diffuse, however, I figured out why it’s doing this. I’m not sure if you’ll be satisfied with this result but the space of the diffuse was on object. If you change that to UV (2D), it does a better job than before.

    To change it:

    Go to your diffuse properties under your material
    Select your texture
    Change the Space from Object to UV (2D)

    I hope this helps

  • London Jones

    March 15, 2016 at 1:12 am in reply to: 3D moving objects tracking

    Perhaps you could Render a PNG sequence of the halo ring (doing whatever). From there, you can use the 1-point tracking feature. The tricky part would be selecting the right point to track. Then apply the tracking data towards a null and then use the sequence to follow the null.

    Or you can ignore that chance and hand track the halo ring unto her head. That’s gonna be lots of work but that is your last resort.

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