Forum Replies Created

  • Liz Mclean knight

    September 12, 2018 at 1:10 am in reply to: Mocha cleanplates rendering distorted on remove

    Well, thanks, anyway!

    https://subvariant.com

  • Liz Mclean knight

    September 11, 2018 at 3:24 am in reply to: Mocha cleanplates rendering distorted on remove

    Sorry you’re getting Nothing-But-Black…might be related to iframe embeds from Youtube. Thanks for doing this on your phone, though. ????

    My talent needed her eyebrows cleaned up in CU so I’m trying to track her eyebrows in mocha.

    Before:

    After:

    Here’s some images of the issue, locally hosted here on CC

    First cleanplate, works:

    First cleanplate, with grid:

    Where the tracking gets funky and distorts the replaced part:

    Shown with the layers:

    I’ll try and upload the videos directly and see if that defies the Nothing-But-Black curse.

  • Thanks, Andrew! I made the two masks +2 and -2 in “expansion” and that did it. Phew!

  • I put the effect directly on the footage layer “fairie no bag” instead of the adjustment layer. I turned off the feathering on the “floating bag no glow” and the shadow went away, however now there is a distinct line around the mask.

    In another thread they said to set the blending mode on the top layer to Alpha Add. When I do that it lightens the line slightly, but it’s still there:

    I tried putting a layer underneath “farie no bag” in a light blue color, but the line is still there, albeit colored light blue now.

    Any thoughts on what’s causing this?

    https://subvariant.com

  • Hi, Andrew,

    I think I got it from following your instructions!

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    There is some weird shadowing going on between the two copies of footage… will play with it tomorrow.

    Thanks!

    https://subvariant.com

  • Hi, Cassius,

    I got the render to display (mostly) properly. I contacted the people who made my computer (Puget) and they suggested this:

    What I did:
    From my computer’s support department

    1. Download the driver from here – https://us.download.nvidia.com/Windows/398.82/398.82-desktop-win10-64bit-international-whql.exe
    2. Once that’s done, run it. During the install process, choose “Custom (Advanced)” when it comes up. In the next screen, check the box that says “Perform a clean installation”
    3. In addition, unless you are a gamer, uncheck the “GeForce Experience” box.

    However, I’m still getting the flicker problem when I try to preview. But it’s better than what it was and will do for now.

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  • Here is how the effect is supposed to look:

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    I put matched mine with the exact settings shown in the demo video, but there is a hard line around the “glow” part. You can see how it’s supposed to look at the top:

    Do you see what I’m saying?

  • Thanks for looking into this for me.

    How many and which effects are you using to create that lens flares? Is it a footage or a rendering effect?

    I am using Universe Chromatic Glow on an adjustment layer, that’s the messed up “lens flare” thing. I also have chromatic aberration underneath it, but the problem remains even if I turn off the chromatic aberration layer.

    What resolutions are you working with? Do you have any precomps that differ from the final exported resolution?

    Here’s the video I’m using:

    And it’s set to “Full”


    Did you set anything accidentaly to draft?

    Not that I can see?

    Are you rendering it out all together at best settings?

    I think so, but you’ll see in the preview that the “lens flares” is low resolution here, though:


    A screenshot of your workspace would be nice.”

    Here you go:

    Here’s my computer:


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