Forum Replies Created

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  • Lisa Tanner

    March 25, 2016 at 6:20 am in reply to: Keying Transparent Fabrics?

    Gotcha. Thanks!

  • Lisa Tanner

    March 24, 2016 at 10:01 pm in reply to: Keying Transparent Fabrics?

    Gotcha. Thanks so much for the tips. Will “well lit subject” still let us match the lighting of the location plates? I’m asking them to light the green screen separately for flatness.

  • Lisa Tanner

    March 24, 2016 at 10:00 pm in reply to: Keying Transparent Fabrics?

    Hey, I’ve worked with that footage, but didn’t know it was part of a tutorial. Thanks!

  • Lisa Tanner

    December 9, 2015 at 6:22 am in reply to: Trapcode plug-Ins keep forgetting their serials?

    Excellent point. I’ll ask.

  • Lisa Tanner

    August 18, 2015 at 8:32 pm in reply to: Tracking Slow-Motion Object Falling Out Of Focus

    That’s a good idea. We have shot, but there’s some talk of pick-ups and I’ll keep it in mind if that becomes an option. Thanks!

  • Lisa Tanner

    July 29, 2015 at 10:08 pm in reply to: Tracking Slow-Motion Object Falling Out Of Focus

    It’s rusted metal. I think we’ll get better texture results out of the real sphere, but I plan to use CC Sphere on the interior workings.

  • Lisa Tanner

    July 29, 2015 at 9:32 pm in reply to: Tracking Slow-Motion Object Falling Out Of Focus

    My Maya skills are weak. I’m mostly a compositing artist. But I appreciate the suggestion.

    I do have boards. The shot is a POV and the director wants focus to stay on the actor’s hands as he drops the ball. I think overlaying the falling ball with an in-focus still (as postulated above) will work though. I don’t want it to rotate anyway… If I have time, I’ll run another test though.

  • Lisa Tanner

    July 29, 2015 at 8:30 pm in reply to: Tracking Slow-Motion Object Falling Out Of Focus

    I talked to him and they already upped the frame rate. Apparently I missed that while multitasking during yesterday’s meeting. I also have the ball and have run what tests I can, but my conclusion was basically that the focus is an issue. My best idea so far is to get a still of the ball when it’s in focus and animate that to scale with the real ball, compositing the interior elements first, then de-focusing it out to match the blur of the real ball as it drops.

  • I did a ton of goggling but the error message remains and it won’t RAM preview because whatever “transform” does to the adjustment layer makes it too big.

    Anybody know what I’m doing wrong?

    To recap: Is there an expression I can use to move an object back into position after a displacement map displaces it?

  • Lisa Tanner

    July 30, 2014 at 12:57 am in reply to: Increasing Boundries of 3D Object

    I think I’ve fixed it. I made the PSD file much bigger, parented the layer (not the controller) to a null, and was able to move that null so the new, larger layer, fills the whole screen.

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