Thanks! Is there any way to establish the actor’s ground plane without using the 3D camera tracker? Because that’s not the method I used here, I moved the camera manually.
Also, though your workflow makes perfect sense – place the actor on the ground plane and scale the actor to fit the scene – I don’t understand where I would do that. What things are done in After Effects and what things are done in C4D? I’m going to take a wild ass guess below, tell me if this is accurate:
1. (AE) Key out actor
2. (AE) Convert shot of actor into a 3d object
– (AE) Establish ground plane for actor (How? Tutorial or link welcome)
3. (AE) Create camera and apply artificial camera movements to shot of actor
4. (AE) Export camera movements AND actor object to C4D
5. (C4D) Import Camera information and actor object (for reference) to C4D setting file
6. (C4D) Create null object, put camera+actor in null object, move null object to desired location
– (C4D) Scale camera using actor as reference to the desired size
– (C4D) Once at desired size, delete actor reference
7. (AE) Import C4D setting into AE, place C4D layer under keyed actor.
Is this right? THANK YOU!