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  • Good news, I managed to work it out – quite tenuously in the end.

    So even though I’d converted the clones to geometry and moved their axis centres, for some reason the effectors were still transforming the polygons from their geometric centres. I tried putting them into nulls but this still didn’t help.

    Eventually I went back to the original polygon and just tried adding a few effectively null/unconnected points to move the centre point that way – somehow this worked…. Diagonal lines galore! Thanks for your help anyway

  • Thanks, I see where you’re coming from with the pixels point.

    It’s kind of essential that the triangles are clearly visible as individual elements, so can’t shrink them down too much. Especially given that the final LED screens this will be played on are relatively low-res.

    I tried moving the axis origins of all of the clones to their “centre of mass” rather than their geometric centres; ie, so that they don’t sit on the diagonal edge, then so that the shader can safely overlap, but am still getting the stepped edge



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