Thanks, I see where you’re coming from with the pixels point.
It’s kind of essential that the triangles are clearly visible as individual elements, so can’t shrink them down too much. Especially given that the final LED screens this will be played on are relatively low-res.
I tried moving the axis origins of all of the clones to their “centre of mass” rather than their geometric centres; ie, so that they don’t sit on the diagonal edge, then so that the shader can safely overlap, but am still getting the stepped edge


