Forum Replies Created

  • Liam Hammer

    October 30, 2018 at 5:05 am in reply to: 3D Over/Under VR Rendering of a 3D scene

    Thanks for that. It confirmed my suspicions about a serious limitation in that technique.

  • Liam Hammer

    September 25, 2018 at 5:10 am in reply to: Trapcode Particular Layer Emitter – Depth problem?

    Figured it out!

    As you’ll see on the emitter settings that I posted above, there was no ‘Emitter Size‘ control available. The only one that you can see, X, is greyed out. By swapping the emitter type to ‘Box‘, I was able to change the ‘Emitter Size‘ dropdown to ‘XYZ Individual‘, which then made all 3 dimensions available.

    Switching the emitter type back to ‘Layer’, I can now access the ‘Emitter Size Z‘ setting and turn it down to ‘0’, which rectifies the problem.

    Why this value isn’t available right away, I’m not sure.

  • Liam Hammer

    September 24, 2018 at 10:15 pm in reply to: Trapcode Particular Layer Emitter – Depth problem?

    Here are my emitter settings. I noted the z dimension as well and out of curiosity I set the z scaling on the emitter layer to 0 just to see what would happen. This brought everything in to the one plane but kept it there. I.e. particles could only move up and down, not be emitted out the front or back. So obviously still not the intended behaviour.

  • Liam Hammer

    July 18, 2017 at 4:33 am in reply to: Checkbox expression control can’t be animated.

    The child does start at time 0 on the parent, though. It does have some time remapping applied to it, though.

  • Liam Hammer

    September 13, 2010 at 11:27 pm in reply to: HDV Capture quality issues.

    Already double checked both, with no improvement.

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