Hi Antony,
I’m managing to work round the problem with 32bpc but I get the impression this shouldn’t be happening if it’s 8bpc or 32bpc…
Here’s my process;
I create a composition;
‘HDTV 1080 25’
1920×1080
square pixels
I create a blue solid;
600×600 pixels
Make it 3D then rotate X axis -90
Solid position is as follows;
1289.0 , 540.0 , 1653.0
I add a 35mm camera and turn off auto-orientation
Camera settings are as follows;
Position: 1298.7 , 321.0 , 1002.4
Orientation: 333.0 , 359.1 , 359.5
Zoom: 1866.7 pixels (54.4)
DOF: On
Focus Distance: 500.0
Aperture: 50.0
Blur Level: 150%
This project is at 8bpc but if it’s changed to 32bpc the glitch goes away.
Open GL is off but there is no change whether it is on or off.
Hope I haven’t gone into too much detail but I thought I’d make my process clear in case I’m making some basic errors.
I’ve attached a screen shot of what I see when I set this up. I’m zoomed in 100% so hopefully you can see that weird patch. It’s very faint but right across the middle.
Many thanks,
– Lewis
