Forum Replies Created

  • Lettershome

    May 31, 2007 at 3:14 am in reply to: dynamics and object “on edge”

    no replies…guess nobody uses c4d for dynamics, huh?

  • Lettershome

    May 21, 2007 at 6:41 pm in reply to: dynamics and object “on edge”

    update: tried the phyris plugins to make this happen.

    while they are a huge improvement from the standard C4D dynamics they still can’t seem to do what needs to be done.

    kindof a bummer.

    hello maya?!

  • Lettershome

    November 19, 2006 at 5:39 pm in reply to: moving swaying pile

    interesting…i’ll try it out…thanks.

  • Lettershome

    November 18, 2006 at 8:59 pm in reply to: moving swaying pile

    so, I dl’d the 10 demo with the mograph module. I get how to use the cloner, but is there a way to use a single cloner to duplicate a variety of shapes? I’m just using simple geometry shapes right now and trying to take like 5 or 10 object and assemble a stack where they don’t overlap each other when i move everything. it’s hurting my pea brain. seriously, if i can make this work this easy i’d buy the mograph thing in a heartbeat.

  • Lettershome

    November 18, 2006 at 5:15 pm in reply to: moving swaying pile

    Interesting. I def knew i’d have to model all the objects, but hadn’t thought of using a clone tool to build the pile.

    I’m currently playing with the point-based spline solution now…needs a little more effort, but might work.

    This is a tough one, when I first started I figured I could create a rig that would handle all aspects of the pile with just a few controls.

  • Lettershome

    November 17, 2006 at 10:25 pm in reply to: moving swaying pile

    thanks.

    I don’t have Mograph or 10, but will the cloner allow for a large variety of objects in the pile, or at least the ability to create instances that allow me to attach a bunch of things to. I’m thinking something kindof messy here…a pile of junk with lots of different pieces and parts of varying sizes.

    I’ve created an IK chain but it’s deforming all my objects…it would be perfect for an arm or tail…something that’s skinned, but it’s not what i’m looking for.

    I’m a pretty experienced animator/compositor, but the whole rigging thing is new to me so perhaps (or very possibly) i’m missing something.

  • Lettershome

    November 17, 2006 at 9:54 pm in reply to: moving swaying pile

    ok…update. Found and reworked a cool bone spine but it causes all the objects i attach to it to bend, flex, and deform as the rig is moved. I’d like all the elements in the pile to stay ridged and to even have a certain amount of collision detection so the geometry of each object doesn’t collapse into the next. Again, the teacup thing…the teacup pile would swing and the cups would slide against each other but the actual shapes of the individual cups would remain constant.

    Got some decent results using a spline to deform the pile as well, however going that route would be incredibly time consuming as each spline point would have to be hand animated.

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