Forum Replies Created

  • Leo Koppel

    September 13, 2011 at 7:26 pm in reply to: CC Particle World depth/flickering problem

    Hm.. the ‘solution’ I ended up using was setting the z radius very large and selecting a portion of the composition where the flickering happened to be minimal. (while I said it happens no matter what the Z radius is, what this really means is there’s no reasonable way to ensure the particles never overlap).
    I guess this is just a little glitch with no real solution.

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