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CC Particle World depth/flickering problem
Hello!
I’m using CC particle world (still on CS3) to create a falling images effect — I have about 400 photos in another layer as a precomped image sequence and am using the Textured Square particle just to have them go from top to bottom of the screen, in random order.
The problem is Particle World sometimes can’t seem to decide which particle/photo should be rendered in front of the other. This results in the particles cutting through or flickering back and forth when they pass in front of each other. This happens no matter what the producer Z radius is set to.
Any idea if this can be fixed?
