What you described with the default lighting is what I want with real lights.
If I DON’T put a light in the scene (the default lighting takes over), the object VR works correctly because that light DOES stay with the camera, the way that it should. (again, it’s like you are holding up an object and examining it in the light)
If you put a light object into the scene (or multiple, which is preferable anyway) they all get moved with the VR, which, like I posted earlier, isn’t right.
Try it, you will see. (unless I’m missing something!?)