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  • To preface this I did get an acceptable solve shortly after making this thread. I just kept futzing around with the emitter size and rotation from the scene they did like on the new scene until it was close enough. Still wasn’t a perfect copy but it was good enough.

    In order to specify where each particle is positioned each emitter would only emit one particle, right? That might work but like you said probably just as tedious as individual pngs.

    Also by Origin you mean the emitter XY position? The Particular has about 30 particles that need to be precisely positioned. I think I would still have to end up using one particular effect for each particle in that scenario.

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