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Possible to Specify Where Particles Spawn Using Particular?
Just as the title says, is it possible to specify where each individual particle for Trapcode Particular spawns? From what I can tell its not, but I wanted to check to see if i’m missing something.
The short of it is that I have a bunch of flowers that are supposed to appear on a character. Right now there’s one version with that already but the clients want a second version with a slightly further away camera but they want the flowers to be in the exact same relative position on the characters (the animation is the same for both versions, just a different camera render). But from what I can tell its not possible to specify where each particle is created and due to the different camera resizing the emitter and particle size doesn’t quite give a 1 to 1 translation.
The only way i’ve found to get the particles right where I want them is to scrap Particular altogether and place each png of the flower one by one, layer by layer and then animate each layer on its own. Which still doesnt give a 100% carbon copy of the version they like.
This is using Windows 7 and After Effects CC 12.2.1.5 with Particular v2.2.0