Forum Replies Created

  • Kuba Papoka

    August 11, 2015 at 6:39 pm in reply to: Sketch & Toon vs. DoF (Depth of Field)

    Yup, I did almost the same test but results are ridiculous 🙂 Your previous post just brought my hopes up.

    Thanks for checking it out 🙂

  • Kuba Papoka

    August 11, 2015 at 6:24 pm in reply to: Sketch & Toon vs. DoF (Depth of Field)

    I still can’t get it to work. Even with geometry behind the spline, it always blurs out the same, regardless of DOF Map Rear and Front settings.

    Changing focus distance works somewhat, but I can’t understand in what way :/ It does change the amount of blur and the sharp zone when I change focus distance but only with a strange relation to the distance from geometry that’s behind it.

    Weird science.

  • Kuba Papoka

    August 11, 2015 at 8:39 am in reply to: Sketch & Toon vs. DoF (Depth of Field)

    Hi guys!

    They work fine in most cases, but not with rendering splines. Gotta have nurbs/mesh.

    We changed the workflow on this one and we ditched sketch & toon completely to achieve DoF in Physical renderer.

    Thanks for your input 🙂

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