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Sketch & Toon vs. DoF (Depth of Field)
Hi guys!
We’re trying to achieve Depth of Field with Sketch and Toon Spline renderings.
When I activate DOF Map Rear Blur, and Depth of Field in post effects, DoF works, but there is completely now control of it. I can change the values from 0-100 to 10000-10000000 and it stays the same.
When we try and do it in post, the multipass z-depth rendering breaks everytime the splines interesect. When spline 1 is in front of spline 2, then spline 2 is magically in front in z-depth pass.
Unfortunatelly, our looks needs to be rendered in Sketch & Toon and we cannot turn splines to sweep nurbs :/
Any ideas will be very welcome 🙂
Cheers,
Papoka
