Forum Replies Created

Page 44 of 597
  • Kevin Camp

    February 23, 2017 at 11:54 pm in reply to: Painfully slow processing while using roto brush

    you can also download CS6 as part of your CC subscription.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 23, 2017 at 10:39 pm in reply to: Adobe After Effects CS6 OPENGL = Anti NVIDIA GTX 980ti?

    the hack will only allow the ray-trace renderer to use the cuda cores on your graphics card when rendering certain aspect of 3d rendering… if you were to click on comp settings, click ‘advanced’ and then set the render to ray-traced 3d it should then use the cuda cores to render 3d faster.

    i don’t think it’s going to help with your issue, it was in response to your GPU not being detected by the raytrace render option.

    since this may be a plugin compatibility issue, have you checked that Windows, CS6 and your plugin versions are all as up-to-date as they can be? (boris may have a more updated version for other versions of ae, but make sure that the plugin versions you have are the latest for cs6)

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 23, 2017 at 8:04 pm in reply to: Adobe After Effects CS6 OPENGL = Anti NVIDIA GTX 980ti?

    you might want to reset your prefs. quit ae and hold Ctrl+Alt+Shift while restarting ae to reset them.

    i would see if the helps before tinkering with any other settings.

    also before changing any multiprocessing/memory settings, you should search for the recommended settings i mentioned earlier.

    as for your graphics card not being recognized by cs6 as raytracing capable, that is likely due to your card being newer than cs6. if you search around you’ll find the hack to add your card to the ‘list’ of capable cards.

    any GPU acceleration options should found in the GPU capable effect’s settings. usually a check box option labeled something like ‘Use GPU Acceleration’, often near the bottom of the effects settings. you might try searching the plugin’s site or web for your specific effects.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 23, 2017 at 7:50 pm in reply to: Looping part of a precomp, then playing the rest

    the tricky part is your loop needs to start from 11 frames in and work backwards so that it will time correctly with the continuation…

    an easier solution (expression-wise) would be to use the loopInDuration() function to loop the initial 11 frames coming into the time remapping keyframes, then play out as normal.

    try this on your time-remapped layer:
    loopPoint = 11; // value in frames
    loopInDuration( 'cycle', framesToTime( loopPoint ) )

    then you’d need to slide that layer along the timeline to where you want it to finish the animation, and then simply extend the in-point as needed.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 23, 2017 at 5:23 pm in reply to: Adobe After Effects CS6 OPENGL = Anti NVIDIA GTX 980ti?

    there’s a bunch of potential compatibility issues running older software… from plugin versions, to os version, to driver versions… it can be little hard to troubleshoot. if your cs6 and windows 7 are up-to-date, I think those are probably ok together, so you might just be fighting a plugin and/or driver/opengl version issue

    some third party plugins that use OpenGL acceleration often have a setting within the plugin to disable it… so you might look for that option in your flare plugin, or any other plugins that you think are using OpenGL.

    you might also try disabling ‘render multiple frames simultaneously’ in the multiprocessing prefs and see if that gets you thru the render. it will render slower, but might be faster than trying more settings.

    if you want to keep tinkering with settings, search around for after effects cs6 multiprocessing recommended settings… i believe the basic recipe was to reserve the number of physical cores (in your case 4) and about 40% of your ram for ‘other processes’.

    also increasing the amount of ram for each core, even if it sacrifices the number of cores that will be used, often helps with some rendering.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 18, 2017 at 12:36 am in reply to: difference between frame blending & RSMV blur

    you can also use the timewarp effect to add motion blur… keep the speed at 100, but enable motion blur.

    it’s not as good as RSMB, nor as fast… but it’s free, and I think it will create a better motion blur than frame blending.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 15, 2017 at 10:21 pm in reply to: After Effects cc2015 on iMac 5k

    since you have one system that is having issues and another that is fine, you might look at what’s different about them…

    You could try reseting the preferences by holding Command+Option+Shift when you start up After Effects.

    OS X also has a diagnostic tool that you could use to check the hardware https://support.apple.com/en-us/HT202731

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • i assume it’s gaussian blur. they added the same ‘direction’ and ‘repeat edge’ settings that fast blur had.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 13, 2017 at 6:20 pm in reply to: Change text character based on color map

    here’s a pretty good ascii art expression from an old post:

    https://forums.creativecow.net/readpost/227/8834

    you’ll set the ‘target’ in the expression to the layer (or pre-comp) that has the image in it.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 13, 2017 at 5:36 pm in reply to: how to make a 4.500.000 number counter??

    you can likely use the expressonthat you have, but find the “,” and change it to “.”

    here’s a really good ‘universal’ counter: https://motionscript.com/design-guide/counter.html

    but you’ll want to change this line:

    outStr += “,” + s.substr(-i*3,3);

    to:

    outStr += “.” + s.substr(-i*3,3);

    to make the commas into periods.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

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