Kevin Camp
Forum Replies Created
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venetian blinds? though i think id typically use grid and move the corner points off screen (either top/bottom of left/right)
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
try channel blur, blurring just the alpha.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
Kevin Camp
October 22, 2013 at 11:04 pm in reply to: What Mac OS versions work with CS4 Production Premium?i can say no problems with cs4 and 10.6 (snow leopard) here at work, and from what i’ve read there are no known problems with cs4 through osx 10.8 (mt lion).
i’m less hopeful that there won’t be issues with 10.9 as adobe has released updates to cs6 and cc to run with mavericks.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
since your shape seems like it is circular, would radial wipe create the transition you are looking for?
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
to add to that list, trapcode’s particular can do it if you have that (greymachine.com used to have a tutorial, i’m sure there are others).
you can do it with card dance on a layer that is a grid of circles, and use a gradient layer to set the x and y scale of the cards.
you can even build your own with a whole bunch of circle layers and a couple expressions, but that seems pretty tedious…
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
if the keyframe that you want to change has a diamond shape in the timeline, that means it is using linear (or hard) interpolation. you can change that by selecting the keyframe and choosing animation>keyframe assistant> and one of the ease interpolations.
choose ‘easy ease’ if you want soft interpolation in and out of the keyframe; choose ‘ease in’ if you want it to be soft coming into the keyframe but hard coming out; choose ‘ease out’ if you want it to be hard into the keyframe but soft coming out of the keyframe.
from what you described, you probably want ‘ease in’.
if you want it to be even softer, select the property with the keyframe and click the graph button at the top of the timeline (icon furthest to the right). from there you can right-click the graph and choose ‘edit speed graph’ and pull the handles as needed to change the speed coming into or out of the keyframe.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
Kevin Camp
October 21, 2013 at 6:46 pm in reply to: Creating a Lens Flare with alpha ON TOP of another image -> Premiereif you wanted to key it, i’d modify darby’s recipe slightly and use the channel combiner effect, setting ‘from’ to max rgb and ‘to’ to alpha, then add the remove color matting effect.
this will keep all the color saturation (using shift channels will lose some of it).
or, download unmult (free from red giant) which does all that in one step.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
you’d create a path on a solid and use the stroke effect to animate the line, or create a path as a shape layer and use the stroke property and use trim paths to animate the line.
then you can select the mask/path property and copy/paste it onto a layer that will be the arrow head. right click that layer and choose transform>auto orient and select along path. then adjust the timing to match the line.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
you’d need to either render to a codec that supports alpha, or render a separate file to use as a matte in pp.
for a codec that supports alpha i’ll typically render as a quicktime lossless animation codec with alpha enabled or quicktime png (.mov file not image sequence), though there are some lossy codecs like prores 444 and dnxhd that support alpha.
regardless of which codec you choose, you’ll also need to enable alpha in the render settings. in the render queue, click the underlined text next to the output module (default typically is ‘lossless’). then from the channels menu select rgb+alpha, and i would also select ‘straight (unmatted)’ from the color menu.
if rgb+alpha is not an option, then you need to change the codec by clicking the format options button and choose a codec that supports alpha.
if you rather render a separate matte file, then from the render queue, set the output module to the desired codec/format for the rgb portion of the render, then duplicate that (select the module and choose edit>duplicate) and click the underlined text and choose ‘alpha’ from the channels menu.
then when you render, ae will render two files the fill (rgb) and the matte (alpha) that you can take into pp and use.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
[Darby Edelen] “max * Math.pow(random(), weight)”
much neater.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW