Forum Replies Created

Page 33 of 287
  • This would be very inefficient to do with expressions, as expressions are evaluated every single frame.

    You should look into data-driven graphics for this instead. Then you can sort the results in excel (or whatever the source of the data is) and include the color of the bar in the spreadsheet (source doc), and use a data-driven template to generate the image.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    March 9, 2019 at 8:02 am in reply to: Rounded blocky background effect

    Median filter with large enough a radius over sharp-cornered squares will do that.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    March 9, 2019 at 7:59 am in reply to: Is it blending or something else?

    Hard to tell from that jpeg screen shot, but you may be able to separate the hands for a matte by extracting the saturation channel, since the keyboard is black and white and the hands have color. If the lighting is as bad as it looks in the screenshot with fingertips in the shadow then it might not be possible.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • If you haven’t added any bright lights in the scene, the likely culprit is the Element 3D reflection/lighting (i.e. “physical”) environment, the influence of which can be turned down in the Element Effect controls under Render Settings>Physical Environment.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    March 8, 2019 at 4:36 pm in reply to: Automatic tonal adjustments

    I believe you can save the result as a lookup table for easier access.

    I would expect that you need to push the values up rather than pull them down to make the LCD screen look acceptable in a brightly lit environment, but I might be wrong, never having tried to do this. My experience is more in the print production size of things where the problem is being able to see on the monitor how something will look printed.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • “==” has zero tolerance, so you might want to round the angles to the closest full degree or whatever tolerance is suitable for you needs.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • They don’t directly interact, but Element 3D world position pass is very useful in making it appear so. You can use it as a occlusion map for Particular, which will hide any particles that go inside or behind Element 3D objects. So you will be able to make it look like they work together in the same 3D space. Both use the AE camera, so camera moves in 3D are just fine. There will be no (real) bouncing the particles from the object, but you can make it appear like there’s air influence (turbulence) around the object by using a spherical force field strategically placed in the location of the object in Particular. Alternatively, there are two planes that you CAN actually bounce particular particles off of, so you can make it kinda look like they are bouncing off the object, if you really need that effect. Just that air physics and bounce physics do not work at the same time so it is one or the other. But I’ve used it to for example roll and bounce snow off a mountain side to a decent result.

    I don’t have the latest version of Particular as yet, but that added fluid simulation, which would likely look very good here.

    To my knowledge Stardust is currently the only particle system that can bounce things off a 3D object, but I don’t think you really need it here.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • No, not directly. You will have to use adjustment layers for those things. But if you stick them in a folder, it is easy enough to manipulate them as a group.

    There’s always the option of recording an action to apply all the filters and effects you want and batch images through it.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • The two programs work differently, so you can’t do the same exact thing in the same exact way in one program that you’ve learned in the other.

    Smart objects actually allow you to do what you want, you just have to turn all of your individual layers into smart objects rather than doing it to the group, in order to do what you describe.

    You can drag the entire set of smart filters from one layer to another to move them, or alt-drag to copy them from one layer to the other.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Very good.

    (On second thought number 3 was unnecessary, since the image will get stretched to the size of the Form object regardless of size.)

    Kalleheikki Kannisto
    Senior Graphic Designer

Page 33 of 287

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy