Forum Replies Created

Page 27 of 287
  • Kalleheikki Kannisto

    April 10, 2019 at 6:55 am in reply to: Starglow text effect

    In addition to Starglow there’s lens flare and RGB split. The rainbow-like effects come from lens flare chroma hoop and displacing the individual channels of (a blurred copy of) the text by different amounts.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 10, 2019 at 6:47 am in reply to: Mogrt

    What is your expression?

    Kalleheikki Kannisto
    Senior Graphic Designer

  • [Nicolas Guionnet] “I couldn’t increase the number of dots.”

    Same here. It could be the Math.floor statement. I thought I had some logical reason to put it in, but maybe it is unnecessary. You can try it without.

    Or then it is a limitation in math accuracy, considering all points are getting drawn in within a single frame. In which case the formula itself will need to be modified, or possibly the frame rate decreased to allow for more accurate calculation. You could make it 1 fps, output as frames, and import as footage into a new comp.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Move seedRandom(index, true) in the beginning of the expression and add the random y and z definitions before the minEndVal declaration line.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Not sure what is different, so here’s my project file you can investigate.

    13257_lambda01.aep.zip

    By the way, I’m pretty sure this isn’t set up how it is supposed to be. I have lambda changing from 0 to 30 in each frame and time changing in steps along the timeline. But at least it gives a curve of some kind.

    It should be possible to trace a surface over time if this was set up differently, i.e. t going from 0 to 10 each frame and lambda changing over time and having the particles persist, rather than last for just one frame.

    Since I don’t know how this is actually supposed to look, this is conjecture.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • I would expect that a simple sphere emitter should work fine, direction set to outwards.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Position subframe should be set to “exact”, that way Particular will calculate subframe particle positions accurately.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Try precomping the layer with masks inside the precomp, the effect outside it.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • You don’t put that in the expression, you keyframe the sliders.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Did have to fix two lines in the expression though.

    X = text.sourceText;//<<<<Added this line
    F = Math.round(time*effect("Blink Speed")("Slider") % 1);
    L = X.length;
    T = time*effect("Speed")("Slider") - effect("Start At")("Slider")*effect("Speed")("Slider");

    Cursor = " ";
    if (F==1 | T>0) Cursor = "|";
    if(F==1 |(T==0){Cursor="|";}else{Cursor=" ";}//<<<< T==0

    if (T>0 ) X.substr(0,T) + Cursor
    else Cursor

    Kalleheikki Kannisto
    Senior Graphic Designer

Page 27 of 287

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