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Make a Z-depth emitter for bubble bursting.
Hi guys, I’m struggling with making the bursting bubble. and 3D cam’s aperture makes bursting particles blurry within Focus Distance.
In my thought make the bubble and texturing with CC Sphere
Make bursting particles with Particular’s layer emitter.but there are some problems with setting up.
I can make particles emitter with another cc sphere. but emitter doesn’t have z position value… it’s just a layer projecting a sphere animation.
so particles are emitting same z space.
and also the bubble should be disappearing but Tao can’t… but it looks good. CC sphere can (with the linear wipe or other stuff) but looks bad.I don’t have any idea now.
can you guys give me some ideas?====================
I solved my problems!