Hi Dave.
Yes ideally I would like the blurring to look like it is happening in 3D space. But I don’t want to have to do it in the render and would prefer the interactivity of AE.
I think there is a way, if I was to render out a special pass from maya.
Do you know what the special pass might be ? Is it a vertex or normal pass ? and if so how would I use it in AE.
J.