Forum Replies Created

  • josh vik

    August 12, 2025 at 8:34 pm in reply to: 3D objects and layers.

    Yes, you can achieve that reveal effect using masking techniques combined with the right scene setup.

    Here are some approaches:

    Layered Geometry

    Model the cup as two separate objects: an outer shell and the inner content.

    Keep the outer shell hiding the content until the camera angle changes and the rim comes into view.

    Clipping Plane / Boolean Mask

    Use a clipping plane that moves with the camera to hide the inside until the right moment.

    Once the camera passes over the rim, the inside becomes visible.

    Shader-Based View Mask

    Some engines allow shaders to reveal objects only at certain view angles or distances.

    I’ve used a similar principle when building perspective-based reveals for Height Comparison Chart, where certain elements are only visible after the “viewer” moves past a certain point. The concept is almost identical—you’re just doing it in 3D space.

  • josh vik

    October 24, 2021 at 4:45 pm in reply to: Sony Vegas Pro 12 Mp4 Files Don’t Show Video

    i have something for where you can get complete code pack and also step by step guide .

    https://spacebarcounter.info/

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