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  • Josh Bass

    January 19, 2014 at 11:12 pm in reply to: Pulling better keys

    It was a professional shoot with a pro crew and the screen is fine, I promise (looking at it on scopes). It’s pilot error.

    At any rate, I got my best results with Primatte RT inside FCP, believe it or not, sent a still to client, he says it’s fine. If there a problems at this point I’m going to try this three pass method next–seems like it would work with any keyer (tutorial is with Keylight/After Effects in any host:

    https://www.mediagoo.co.uk/?p=202

  • Josh Bass

    August 19, 2013 at 3:42 pm in reply to: clone of particle emitter layer invisible

    Yes, sorry, I didn’t mean to abandon the thread. I will take a look at the link but I took the suggestions by the poster who mentioned “attach to emitter” the first time and played with those settings. That seemed to do it. My experience, contrary to yours, was the attach to emitter percentage had to be pretty high for it to move correctly. Too little and I would get a tiny fire trail that moved with him instead of the huge flame I had when the character was static.

    As far as life, I want to keep that high so the fire is “tall”, don’t I?

    At any rate, issue is solved for now. I still don’t know what the clone issue is ’cause I cloned other things successfully in the same project.

  • Josh Bass

    August 17, 2013 at 9:12 pm in reply to: clone of particle emitter layer invisible

    What aspect of the project would you like screenshots of? There are two many layers to fit them all in one screencap (which is probably not helping the issue).

  • Josh Bass

    August 17, 2013 at 1:05 pm in reply to: clone of particle emitter layer invisible

    Ah. Interesting. I will try that. My other very cheesy idea, that i know will work, is to simply let the fire go for a while, static, and export that as a transparent bg movie, then import the movie and use that in place if the emitter.

  • Josh Bass

    July 8, 2013 at 3:54 pm in reply to: How to make explosion “churn” for longer?

    Thanks. Can you enlighten me as to why I need to clone it instead of just retiming the original? I guess I’m not too familiar with the cloning thing.

    I forgot to mention I did try adding a retiming behavior to it that it didn’t even seem to let me add at all. Do clones have different properties than originals?

  • Thanks. I figured out later that’s how additive blend worked. Re: changing the brightness of the brightest part of the color over life, if you look at the particular emitter it’s already really “dim” to begin with. Maybe that’s a moot point with additive blend but I thought I’d point it out.

    What I ended up doing was changing it from color over life to “pick from color range”. For whatever reason that did the trick, and I was able to adjust birth rate settings from there to tweak how hot I let it get, and if it got too “thin” I’d compensate with other settings.

  • Thanks. I played with that active blend setting but it looked icky when I turned it off (dark orange/brown mush with no variation) so I figured that was the wrong track and didn’t mess with it again. Thanks for enlightening me though. I’ll play some more.

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