Yes, sorry, I didn’t mean to abandon the thread. I will take a look at the link but I took the suggestions by the poster who mentioned “attach to emitter” the first time and played with those settings. That seemed to do it. My experience, contrary to yours, was the attach to emitter percentage had to be pretty high for it to move correctly. Too little and I would get a tiny fire trail that moved with him instead of the huge flame I had when the character was static.
As far as life, I want to keep that high so the fire is “tall”, don’t I?
At any rate, issue is solved for now. I still don’t know what the clone issue is ’cause I cloned other things successfully in the same project.