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  • Josh Bass

    May 17, 2014 at 6:53 pm in reply to: Text made of “lights” – 3D?

    It’s not a super high power machine. . .2011 Imac maxxed out (8 GB RAM though). I will try your suggestion later on, thanks.

  • Josh Bass

    May 17, 2014 at 6:08 pm in reply to: Text made of “lights” – 3D?

    Thanks. Anyway, I’m an idiot. The “face camera” option DOES apply to the replicator cells/elements. I was thinking it applied to the whole layer for some reason. So problem already solved, minus the crash issue.

    Also found some tutorials that explain how to do it in Blender, but I’m going to try it in MOtion first since the Blender method has its own set of issues for me.

  • Josh Bass

    May 17, 2014 at 11:40 am in reply to: Text made of “lights” – 3D?

    Can you have Mo 5 and 4 on same system with no issues? I work with the FCS3 suite quite a lot and have no desire right now to upgrade to FCPX and all its associated apps, though I realize 5 is like $50.

    I will look at the links you posted but this is a personal (i.e. no budget) project so would prefer to find a non-spending-money way to accomplish this if at all possible.

  • I guess for what I’m doing it would have to be. . .I’ve made a group with four separate text layers, so they’re not really “lines of text” as far as Motion is concerned. Though I suppose I could have tried making one text layer and forcing it into different lines, etc. But I didn’t, so um…yeah.

  • Brilliant! Will give a try. Thanks.

  • Ok, sorry. I found the way to make the letters spread. . .the very obviously named “Text Tracking”. Still not sure how to increase spacing between the lines without keyframes.

  • It’s possible. . .does it do that? I always thought of that behavior as being used for making each letter or line do something one after the other. . .like a domino effect. For making all the letters in a word glow, from left to right, etc. Never thought of it as something that could do an operation to everything at once. Guess that’s on me.

  • Josh Bass

    January 23, 2014 at 3:35 am in reply to: Pulling better keys

    This is 4:2:0. Most folks I have asked have said the screen was lit kind of low (40%), so that could be one thing. Another is the guy is wearing silky light pink shirt, was just told wavelengths something something weird interaction with the green; that may be another factor.

    It’s not that I can’t get rid of the green around the hair, it’s doing that AND still getting rid of the thin black outline around him everywhere else. . .it’s one or the other. Keep the detail in hair? Black outline. Kill outline? chop into hair a little.

    However, I watched an elaborate tutorial on the 3-pass method in AE, and even after all that, he still had an edge/black outline like mine (promising to tackle that in his next tutorial on edge blending). So maybe I’m expecting too much from the keying plugin (i.e. it’s the keyer’s job to make the background disappear, another plugin handles the integration of subject more fully into background) and it’s time to investigate/learn about edge blending (though sometimes those are the same plugin).

  • Josh Bass

    January 20, 2014 at 4:30 am in reply to: Pulling better keys

    As I said, screen was very even, flat line right at 40% all the way across. Distance etc. are fine. Generally we are in a large room when we do these shoots so we don’t have to force them to be close to the screen.

  • Josh Bass

    January 20, 2014 at 12:35 am in reply to: Pulling better keys

    Interesting. I’ll see if someone has a color chart next time we do one of these shoots. I just tried applying a secondary color corrector and isolating the screen, and jacking it up in level so it’s a bright green. I still got the dark outline around the guy which was my whole reason for posting, so that didn’t seem to help.

    Let me ask you all, where do you find you get best results as far as green screen light levels ON THE SHOOT? We’ve heard between 40-60% (this time was a flat line right at 40% on the FCP scopes so wondering if that’s an issue).

    Still with FCP 7. I have not dived into “X” yet. Very curious about it cause NOW many folks seem to love it, but their reasons all seem to have to do with metadata/tagging and all that, which doens’t really fit how I edit (I work mostly on short projects with not much footage, not worth it to sort through and tag the crap out of everything vs. just scrubbing through to find the clips I want. If there’s 10 takes of the same thing I assume #10 was the best and that’ why we stopped!) However, good keying and color correction (I think it’s gotten decent marks on those fronts?) are also intriguing. Plus I’m pretty familiar with motion now so I don’t know if 5 is a huge improvement over 4 but there’s another thing.

    Have CS6 suite too but don’t know Premiere/AE that well yet, and you know, deadlines etc.

    I think on this project I’ve gotten a good enough result with FCP’s primatte and the edges and lightwrap from the fix keyer, so I might buy the PHYX suite and go with that combo.

    Also, have you guys experimented with taking the in-cam sharpening down on these kinds of shoots? As I said, EX-1 on this shoot. I’m looking at the original footage and I can still see that dark outline around the shoulders (light shirt), against the green screen. Wondering if in the future taking down the sharpening would aid with that.

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