Forum Replies Created

  • Joseph Wilde

    February 14, 2019 at 7:08 pm in reply to: Full Video Not Rendering via FrameServer / Handbrake

    Hey Daniel– thanks for that, although as I acknowledged in my original post I have not previously been affected by that glitch. In other words, I typically just render out the Loop Region without adding any extra time and I get out what’s expected (both in length as well as with proper audio synchronization).

    I’ll try adding the buffer time just to see if it makes a difference, but with the way I have my projects set up it would be problematic for me to add time in for every section of video I need to export. Hopefully there’s a different fix!

  • Joseph Wilde

    February 14, 2019 at 7:03 pm in reply to: Full Video Not Rendering via FrameServer / Handbrake

    Thanks for weighing in, George. And yes, I’m feeling pretty pea-brained here myself. I’m running some more tests now, and looking for workarounds. I’ll investigate the Happy Otter scripts and keep in mind a reinstall of FrameServer, although I’ll probably save the latter as a last resort so I don’t accidentally muck anything up any further!

  • I appreciate the thorough considerations, George. The editing process you described is essentially what I have been doing for videos prior to this, though with those previous videos I was also manually building out on-screen annotations (via Vegas Pro’s text generation tools) as opposed to having the slides I could incorporate. While the results were good, the entire process seemed far too time consuming (or maybe I’m just personally slow).

    I haven’t spent a ton of time with multicam editing yet, but in Vegas Pro it seems that you can combine the video tracks for multicam editing, make at least a rough edit by simply hitting the number that corresponds to which track you want at any given time, and then break those edits back out into multiple tracks. The tracks that were selected to use are left active for the relevant durations of time that were indicated, while everything else is muted. In other words, you end up with a similar result as your current process, and things can be further refined from there. It seems to be a good way to at least make a rough draft that can then be further tweaked to taste. It does necessitate some auxillary workflow changes, though, in that you need to either do your FX edits on a media level or add them after the multicam editing process. Combining tracks for editing destroys the track FX / edits.

    Thanks for the thoughts!

  • Thanks, Dimitrios.

    I only recently came around to incorporating multicam editing mode. So far it definitely seems to be a lot more efficient than what I was doing before, which was to meticulously manually cut and mute around one track in order to to have other footage be revealed. Multicam editing basically yields the same result but in a much more intuitive manner.

    The method you described for incorporating the slides is what I started out doing, but is what results in either needing to do a second pass of everything (in order to do the multicam editing) or a lot of starting, stopping, and manual editing (which seems even more time consuming).

    I thought I might be missing an easier way to do things, but maybe the options I’m aware of are as good as it gets.

  • Joseph Wilde

    April 27, 2018 at 5:34 pm in reply to: Text Troubles in Vegas Pro

    Thanks for the feedback, Paul!

    I’m sure I did a poor job of describing it– I guess an image would’ve helped– but the method you’re suggesting is essentially what I landed on, other than I haven’t been using track motion. I’ll investigate that.

    The main issue I was running into with that process is that the placement of text would vary depending on the text itself– changing the words would continually shift their orientation on the screen. Playing around a bit more, though, it looks like I can address that by making sure I use the ‘Titles & Text’ generator and changing the Anchor Point (top left seems to keep things in place). It’s still a bit strange that I have to eyeball making sure things are aligned (the X and Y coordinates aren’t precise enough), but I guess this is probably the best approach?

    Anyway, I do appreciate you helping to point me in the right direction!

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