Joseph Lathey
Forum Replies Created
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Thanks Saullo Silva! Much appreciated!
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Joseph Lathey
February 25, 2015 at 9:00 am in reply to: Applying effectors to mograph after dynamicsNevermind. Figured it out.
Bake. Make cloner editable. Copy clones to a fracture object. Apply pain effector.
Thanks!
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Thank you Brian, this was extremely helpful! I can’t thank you enough! Would it be advisable to turn off GI for an animation and use alternative lighting instead?
Thanks again!
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Joseph Lathey
October 2, 2014 at 7:16 am in reply to: Creating a “Bundle of Joy” with Cloth Object and Reactive MaterialBrilliant, thanks! Yes, the initial phase is a throw-away. It already came animated when I bought it.
I ended up doing something similar. I just attached the bundle to a cube with the connector, placed it where i wanted it exactly in the beak, animated the null and then used a ‘Compositing’ tag on the cube to make it invisible to the camera. This actually worked well as it made it easier to make micro-adjustments to the position of the bundle.
Thank you so much for your help, Brian. You are a phenomenal asset to the C4D community!
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Joseph Lathey
October 1, 2014 at 7:04 am in reply to: Creating a “Bundle of Joy” with Cloth Object and Reactive MaterialExcellent. I’m guessing for point/polygon selection I would use ‘Live Selection’ on the point I wanted to use, then select ‘Select> Set Selection’ then drag the tag into the ‘Map’ Property of under ‘Object A’ of the connector? Does this work the same for both ‘Polygon Point’ and ‘Point Selection’?
Thanks again, as always you guys are always exceptionally helpful.
UPDATE: I have tried this method. The connector does not move, it still stays tied to other point on my bird.
If you would like to get an idea of what I’m trying to achieve, check out my project file: https://drive.google.com/folderview?id=0Bx2G-sF7ehrwWF9mTXV5ejlGRHc&usp=sharing
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Joseph Lathey
September 30, 2014 at 2:42 pm in reply to: Creating a “Bundle of Joy” with Cloth Object and Reactive MaterialThat’s exactly what I have done. Used a ‘Dynamic Connector Object’, I then needed to find a way of getting my Soft Body “Bundle” to connect to the Bird, and then animate movement.
To do this I eventually figured out that I needed to have Rigid/Softbody tags on the connecting objects (A+B). I just disabled dynamics for the ‘A Object’. and selected a ‘Ball & Socket”.
This is actually working great except the bundle is tethered to the center of the bird, whereas I need the bundle to be tethered to the beak.
I have ‘Point Selection’, ‘Polygon Point’ and ‘Center of Mass to choose from.I’m messing around with ‘Point Selection’ and Selection Tags now but not getting very far. I believe I must be on the right path though. (?)
Many thanks, many
Joe
EDIT: For others benefit. To animate: The A+B connecting objects and the connector were placed into a null. The null was then animated.
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Joseph Lathey
September 30, 2014 at 8:51 am in reply to: Creating a “Bundle of Joy” with Cloth Object and Reactive MaterialThanks. I’ve given it a go and decided to just stick with a basic model and use a soft body tag.
My problem now is the dynamics. I’m trying to animate a bird flying with the bundle in its mouth. The bird animation isn’t a problem, It’s connecting the Bundle to the Bird that’s the issue. I have done it very easily using the cloth tag and cloth belt, but the simulated cloth was way too unrealistic. I feel the added rigidness of the softbody would be better. I just can’t figure out how to connect a soft body to another object. Any ideas?
Thanks for your time!