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Activity › Forums › Maxon Cinema 4D › Applying effectors to mograph after dynamics

  • Applying effectors to mograph after dynamics

    Posted by Joseph Lathey on February 25, 2015 at 8:20 am

    Hi all,

    I have seen similar procedures addressed but I can’t seem get the effectors working.

    The basic idea is to place a cube into a cloner, and add a rigid body tag to the child, add a collision tag to a plane. Let the clones fall and make a small pile on the plane. Then set initial state in the dynamics & bake. THEN apply a plain effector with a position parameter & a step box falloff.

    The final effect is to have a pile of bricks that would gradually disappear over time.

    With so many pieces, it’s inefficient to manually keyframe everything. I’d like a way of managing them. With a cloner, the plain effector seemed the best way of dealing with this. But it doesn’t apply after dynamics have been used?

    Many thanks!

    Joe

    Adam Trachtenberg replied 11 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Joseph Lathey

    February 25, 2015 at 9:00 am

    Nevermind. Figured it out.

    Bake. Make cloner editable. Copy clones to a fracture object. Apply pain effector.

    Thanks!

  • Adam Trachtenberg

    February 26, 2015 at 4:33 am

    Another option is to turn up the follow position/rotation values in the dynamics tab’s Force tab.

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