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Applying effectors to mograph after dynamics
Hi all,
I have seen similar procedures addressed but I can’t seem get the effectors working.
The basic idea is to place a cube into a cloner, and add a rigid body tag to the child, add a collision tag to a plane. Let the clones fall and make a small pile on the plane. Then set initial state in the dynamics & bake. THEN apply a plain effector with a position parameter & a step box falloff.
The final effect is to have a pile of bricks that would gradually disappear over time.
With so many pieces, it’s inefficient to manually keyframe everything. I’d like a way of managing them. With a cloner, the plain effector seemed the best way of dealing with this. But it doesn’t apply after dynamics have been used?
Many thanks!
Joe