Forum Replies Created

  • Jon Sykes

    February 27, 2008 at 10:03 am in reply to: mograph= card dance

    I’ve kind of got it working by leaving the selection tag on the polygon, but moving just the texture up one level onto the Cloner Object.

    It works with all projection methods except for UV mapping. I think I’ve got an acceptable result with Cylindrical projection (the clones wrap around a Slice of a Cylinder). However, when the screens spin around, the texture slips slightly.

    My preferred projection method of UV mapping will tile the image onto every screen, as opposed to a single image across the entire bank of screens.

    Can anyone help?

    Thanks

    Jon

  • Jon Sykes

    February 26, 2008 at 7:50 pm in reply to: mograph= card dance

    Hi guys,

    a year later I’ve run into the same difficulty, and my searching has led me hear.

    Similarly, I’ve built a video wall, consisting of a polygon object within a Cloner Object. The cloned polygons spin around courtesy of a few Step Effectors.

    The Problem:

    I can get an image to tile the wall on just the display surface with a selection tag, however I can’t get the image to display across all the clones as one image.

    I’ve moved the selection tag up one level to the cloner object (as I think it is meant above), but the selection tag then ceases to work for me. What am I doing wrong?

    I’m very reluctant to bake everything.

    Please help!

    Thanks in advance

    Jon

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