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Activity Forums Maxon Cinema 4D mograph= card dance

  • mograph= card dance

    Posted by Vicn on February 7, 2007 at 3:09 pm

    Hello again Mylenium!
    Just for giggles, and possibly doing something completely different with it, i’m trying to use mograph do what AE’s card dance does. I.E: having one image projected on the front side of a grid array of tiles, and flipping them over to reveal another image. Seems simple enough but i can’t figure out anything better than baking the whole cloner object, animation and all, so I can make polygon selections and assign a separate frontal (or camera mapped) material to each side. I’m sure there’s a way to do this while keeping everything nice and parametric but i’m horrible with texture tags and the mograph shader effector still doesn’t make a whole lot of sense to me… Got anything?

    Victor

    Jon Sykes replied 18 years, 2 months ago 3 Members · 4 Replies
  • 4 Replies
  • Mylenium

    February 7, 2007 at 6:10 pm

    Create the selection just as you would normally on a single cube, but once you have saved the selection move it upward in the hierarchy to the cloner object. Sounds strange, but works. This way you can leave everything interactive without the need to bake anything.

    Mylenium

    [Pour Myl

  • Vicn

    February 7, 2007 at 11:06 pm

    Mylenium, you are a god amongst men. How did you figure that out? I was fidgeting for hours with different projections and front and back options… Now exactly WHY does that work? Mograph works in mysterious ways….

  • Jon Sykes

    February 26, 2008 at 7:50 pm

    Hi guys,

    a year later I’ve run into the same difficulty, and my searching has led me hear.

    Similarly, I’ve built a video wall, consisting of a polygon object within a Cloner Object. The cloned polygons spin around courtesy of a few Step Effectors.

    The Problem:

    I can get an image to tile the wall on just the display surface with a selection tag, however I can’t get the image to display across all the clones as one image.

    I’ve moved the selection tag up one level to the cloner object (as I think it is meant above), but the selection tag then ceases to work for me. What am I doing wrong?

    I’m very reluctant to bake everything.

    Please help!

    Thanks in advance

    Jon

  • Jon Sykes

    February 27, 2008 at 10:03 am

    I’ve kind of got it working by leaving the selection tag on the polygon, but moving just the texture up one level onto the Cloner Object.

    It works with all projection methods except for UV mapping. I think I’ve got an acceptable result with Cylindrical projection (the clones wrap around a Slice of a Cylinder). However, when the screens spin around, the texture slips slightly.

    My preferred projection method of UV mapping will tile the image onto every screen, as opposed to a single image across the entire bank of screens.

    Can anyone help?

    Thanks

    Jon

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