Jon Okerstrom
Forum Replies Created
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Hi Jody,
The trick is to create a custom edge and apply it to a very small sphere. Invigorator Pro AE includes the ability to import custom edges from an Illustrator file and the documentation on how to make the edges in Illustrator.
I searched the archives of this forum and found a picture of an apple Serge made using a custom edge.
https://www.nyc-visual.com/apple.jpg
Jon
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Thanks for the specs.
Based on that, it looks like you have plenty of RAM and those words should be no problem for Invigorator, so far as polygon count goes.
It may be some sort of system conflict, but I’m just guessing. (I’m Mac-based.) I’d advise giving Zaxwerks tech support a call or an email. Zax or Matt may also chime in here… they’re great at figuring out puzzles like this.
Jon
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Hi suradtaylor,
The answer may depend on your system – specifically how much RAM you have – as well as the complexity of the objects being rendered. Lots of polygons require lots of RAM to render. Whether you’re using Invig’s native renderer or Open GL may also play a role.
First, I would suggest checking to be sure you’re using the current version of Invigorator and drivers for your video card.
Second, anything you do to streamline the project may also help.
Failing that, you could pre-render the Invigorator layers and replace them with the movies of the rendered objects. (I favor pre-rendering in many cases anyway, because it’s faster if you’re experimenting with effects applied to the Invigorator art.
There may be an obvious answer, but we’d need to know your system information to take a stab at that.
Does this help?
Jon
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Try this:
In Illustrator, select the text you’ve created. From the Text pulldown menue choose text>create outlines. This changes your text to regular objects which Invigorator can understand.
Also, save your file as Illustrator format rather than eps. If you’re using the current version of Invigorator, you can use Illustrator CS version files, though you should turn off the compression option. If you’re using an older version of Invigorator, you can use the export function in Illustrator CS to create a legacy Illustrator file format, like Illustrator9.
Last, if you’re using Invigorator, there’s no need to import the Illustrator file itself into your AE project, which it sounds like you may be doing. The Invigorator plug-in can open the file where ever it is.
One or more of these tips should get you going. If you’re still stuck, let us know.
Jon
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Hi mykelb,
Did you convert your Illustrator text to outlines?
Jon
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Hi Dave,
This is normal. You’ll need to move some of the elements forward on the z axis in the set-up window. You’lll also want to adjust the depth of some of the objects as you go. One tip: do all of this in the set up window before you start animating sets.
Jon
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Hi Dave.
Welcome to our Invigorated world.
If your company logo is bit-mapped, you’ll need to redraw it in Illustrator as a vector-based object. Simply saving an Illustrator docuument with a placed jpg or something else won’t do it.
If you get stuck, please let us know. We’ll be glad to help.
Jon
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Hi Justin,
Yes, if the imported object already includes uv coordinates. If you wish to apply separate texture maps to different parts of an object, you’ll have to break up the model in your 3D modeling app, before importing the pieces into Invigorator.
Jon
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Hi egeefay,
Sure. Layer Mapping is the key to one way of doing it.
Make a comp the same size as your globe map. Add the globe map to it. Now, add another image of the entire path with a transparent background on top of the globe map. Use an animated mask to reveal the path as you go along in time.
Apply the Layer Map to the sphere and you should be good to go.
If you have issues with this, please let us know.
Jon
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Hi Riccardo,
Select the object in the scene preview window and use the recenter pivot command in the set number list.
Jon