Forum Replies Created

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  • Hi Dan,

    You can create your bowling pin by creating a custom edge with the outline of the pin shape. Draw the outline from the top center to the bottom center. (you’ll create half of the entire shape). Apply that custom edge to a very tiny illustrator circle in either Invig or PA.

    This technique works for bowling pins, martini glasses and just about anything like that can be “revolved” to use a term from other applications.

    Jon

  • Jon Okerstrom

    August 30, 2008 at 6:05 pm in reply to: ProAnimator or Invigorator

    Right on, Scott.

    Either Invigorator or ProAnimator can create certain kinds of models with amazing ease, compared to the steps it takes in some of the typical “high-end” applications. I have a feeling lots of artists are doing as you suggest to get the best of both worlds.

    Jon

  • Jon Okerstrom

    August 30, 2008 at 3:38 am in reply to: ProAnimator or Invigorator

    Mike,

    The applications share common modeling and texturing abilities. They differ greatly in motion control. you can use either one inside of After Effects.

    ProAnimator is the best choice for creating complex motion easily. It’s perfect for flying lots of pieces together to assemble your logo. Take a look at the animation presets to get an idea of what it can do.

    Invigorator gives you a more direct, hands-on approach to animating the elements. It does include some limitations that become important if you want to animate many objects separately.

    If I had to choose only one app for logo animation, I’d choose ProAnimator. For a more detailed comparison, visit the Zaxwerks web site.

    Jon

  • Jon Okerstrom

    August 30, 2008 at 3:30 am in reply to: Depth Scale in only one direction

    Hi Naveen,

    You can change and animate the depth of any object in the Z direction using the depth slider … but not X (horizontal) or Y (vertical.)

    You can modify X, Y and Z depths using the object stats dialogue box, but cannot animate those attributes.

    Does this help?

    Jon

  • Jon Okerstrom

    August 27, 2008 at 2:57 am in reply to: Can an object be used to emit light?

    It sounds like you’re on the right track, so to speak. If the track mattes don’t seem to be having an effect, try putting the glow layer into a precomp and apply your track matte to that.

    Jon

  • Jon Okerstrom

    August 27, 2008 at 12:29 am in reply to: Can an object be used to emit light?

    Hi Ken,

    The answer is probably a combination of things.. if you kept the light objects in the same Invig scene with the rest of the shadow box, you could get shadows cast by the bulbs onto other objects. .. though the shadows would not come from light inside the bulbs.

    In addition to that, I would consider using a bulbs-only layer and a glow filter to create the glow. You might consider adding Knoll light factory or a similar effect to create light sources in a layer behind the bulbs. I did something similar with Christmas light bulbs and it worked pretty well.

    Jon

  • Jon Okerstrom

    July 30, 2008 at 3:37 pm in reply to: Closed 3D book with Invig Pro

    I’d build it in pieces.

    Jon

  • Jon Okerstrom

    July 22, 2008 at 3:15 am in reply to: Tea & Scones – Invigorator Ideas

    Erik is right… the modeler in both apps really isn’t the best choice to make organic shape, though bump maps can help to a degree. If you want to try without spending lots of cash, there are some open source modelers out there. Otherwise, search the various model banks on the web. Be aware that Invig and ProAnimator support UV-style mapping only. That’s a critical point if you’re going to apply surface maps to the imported objects.

    Your solution for creating the cup sounds on the money – custom edges can help you create some amazing non-organic shapes.

    Jon

  • Wow.

    Very nicely done! Congrats to you and Zax! You’re going to make a lot of people very happy!

    Jon

  • Jon Okerstrom

    July 9, 2008 at 11:42 pm in reply to: Layer Mapping

    Probably. I would ask in the LW forum.

    Jon

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