Jon Okerstrom
Forum Replies Created
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Paul,
Send me the file. jokerstrom1 (at) mac.com.
Jon
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Jon Okerstrom
January 24, 2007 at 1:39 am in reply to: Using stroke in Illustrator for import into ZaxwerksHi Kramer,
Do this – In Illustrator, select the object, use the object > path > outline stroke.
That will turn your object into a compound path… that’s what you need to get the hole in the mddle.
Jon
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Jon Okerstrom
January 23, 2007 at 1:32 pm in reply to: moved PA4 from my Powerbook to MacBook Pro…text not appearingBill,
The App is looking for some custom materials that were in your library on your old machine. Personally, I think a clean install of a fresh copy of PA is the simplest, best way to go.
Jon
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Bill,
You can drag the entire PA folder and all of its subfolders into the Plug-ins folder inside your After Effects folder. Keep the folder heierarchy the way it is now.
From there, I’ve added an alias to my dock (I’m on a Mac) for quick and easy access to the standalone version.
You shouldn’t need the 3.x folder or contents unless you’ve stored some perrsonal libraries or objects in there.
Jon
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Jon Okerstrom
January 23, 2007 at 1:25 am in reply to: Trouble importing Illustrator files into 3D Invig ClassicKen,
The only way the Illustrator files you describe could be that big is if they include bit-mapped art.
The Illustrator files should be simple filled shapes – no gradients or bit-mapped elements.
If you want, send me a file (jokerstrom1 (at) mac.com and I’ll take a look.
Jon
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Jon Okerstrom
January 23, 2007 at 1:22 am in reply to: Importing an object from illustrator to Proanimator question?Hi Josh,
Take a look at your original Illustrator file. I bet you have a white background element that’s creating a compound path where one is not wanted.
To find out for sure, change the view to “outline.” This will show you all of the vectors in the drawing. Delete the rectangular bounding box that’s probably there.
That will probably solve it.
Jon
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Jon Okerstrom
January 22, 2007 at 12:23 am in reply to: Importing an object from illustrator to Proanimator question?Josh,
You’ll need to get very familiar with Illustrator’s tools.. particularly the pen tool and pathfinder. You could apply the motorcycle image to the shape of the motorcycle by tracing around the motorcycle by hand.
If you’re actually modeling a motorcycle, it’s a much more complicated project because you’ll have to think about breaking the motorcycle down into basic shapes. It can be done, but it’ll take a lot of time and work.
Jon
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Okay,
Try this:
You have them in a pose group already. Now, select the transition and make them a hard group. They should stay properly oriented to eachother in both the pose and the transition now.
Jon
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Jon Okerstrom
January 21, 2007 at 3:12 pm in reply to: Importing an object from illustrator to Proanimator question?Josh,
ProAnimator only deals with vector-based art. Some people use Illustrator’s autotrace feature to convert bit-mapped pictures to vector art, but I’ll caution you that some clean-up will be required.
If I was doing it, I would use the motorcycle picture as a template and make a vector-based version of it. If you do this, you’ll want to break the motorcycle down to its simplest shapes.
It’s fairly straightforward to create the general shape of the motorcycle and apply the image to it. But creating a true 3D motorcycle will be more time-consuming and difficult because you’ll have a ton of pieces and have to reorient some of them.
Hope this helps.
Jon
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Hi guys,
Try this:
Start with the objects in their initial pose…. the only pose on the timeline. Select all. Create the pose group. Create a second pose later in the timeline and move all of the still-selected objects to a new location using the pose positioning tools. Now, you’ll see things like cascade and spread don’t affect the objects during the transition and they move as one. (I’m doing this with a line of text now to confirm my understandings).
Having said that, let me ask a question: Are you using tweaks on your objects?
Jon