Forum Replies Created

  • Jono Bergquist

    February 18, 2011 at 6:11 pm in reply to: Vegas 9.0 & Quicktime 10 compatibility

    I’ve used Vegas Vidcap in the past to do capture but in the last 6 months I’ve developed a problem with dropped frames using Vidcap. I’ve since switched my PC capture over to Adobe Premiere Capture and have cleared up my dropped frames problem. I’m currently exploring capture on a mac. I’ve also had some interesting problems capturing to FCP and then attempting to open up the output .mov’s in vegas but that is a separate problem I’ll be working on later.

  • Jono Bergquist

    February 18, 2011 at 5:19 pm in reply to: Vegas 9.0 & Quicktime 10 compatibility

    I’m actually looking for a capture solution that won’t require me to have to transcode my original capture assets into a different format just so I can edit properly. I need a scalable solution since I do a significant amount of capture, adding a step to my process where I have to re-encode my original assets would add too much time to the process to be a tenable solution.

    I’m actually a little surprised that more hasn’t been written about Quicktime 10 since it has been in circulation for over 18 months.

  • Jono Bergquist

    February 18, 2011 at 2:52 am in reply to: Vegas 9.0 & Quicktime 10 compatibility
  • Jono Bergquist

    February 18, 2011 at 2:49 am in reply to: Vegas 9.0 & Quicktime 10 compatibility

    On a mac running Snow Leopard (OS X 10.6) Quicktime is at version 10.0

    Post snow leopard quicktime and quicktime pro have been rolled into a single product called Quicktime Player X. It has all of the features of Quicktime Pro.

    I’m currently testing the capture capabilities of it but am having trouble figuring out how to make the output files open and playback properly in Vegas.

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