Jonathon Lee
Forum Replies Created
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Unfortunately the Matrox hardware will not work with Resolve. For video I/O you’ll need to get one of the decklink cards. There are many that will work… even many of the older ones.
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Yes, Sascha is correct… currently no still support or signal generator… yet. Must use a sequence.
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Hey Roman,
Thanks for checking on that! I did try the uncompressed MXF SD UYVY422 NTSC @ 24fps…. this worked on the Mojo, but it is uncompressed… so not a great solution for reference pic. For very short things it is OK, just such a speed and disc pig. All they need to do is add the Avid DV codec support and we can rock and roll. They did get the MXF formatting part correct for Avid interchange. There are a few things I’ve tried that make MXF files that won’t import into Avid systems.
I’ll make my feature request.
– Jonathon
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ditto on the <> for slipping!
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Jonathon Lee
September 19, 2011 at 6:57 pm in reply to: Feature request: JPEG2000 RGB and XYZ render settingsYes, GPU accelerated DCI JPEG-2k encoding would be amazing.
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Jonathon Lee
September 15, 2011 at 8:04 pm in reply to: Resolve on-set & look transfer to post productionTrue in so many ways! Makes me chuckle inside.
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I use Scratch on Windows. It’s a great grading tool. As you mentioned, NO SDI on Mac as of yet. I have not used the mac version yet. It is also 15k for the license only. So + hardware. What you should be aware of is that the GPU utilization on Scrath is not as good as on Resolve. You will be limited to 1 GPU and no SDI.
Workflow is a toss up. They are both great tools, but if you ever want SDI out of the color app then Resolve is the way to go. Scratch has a monitoring advantage in your case as you can use a “desktop” output in full screen for grading. So, if you use an Nvidia Q4000 you can connect directly to a calibrated HDMI display @ 10-bbc. Something that cannot be done on Resolve yet.
Scratch is much more expensive and no SDI, however, you can use desktop monitor. The conform tools are great in Scratch as well. But, no free grain/noise reduction… and eventually I think you will see more of the Revival functions implemented into Resolve eventually is my guess.
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Yep, depends on your workflow and how often you do subtitled masters. If you have a smoke great, if you have a DS great.
Hut if you don’t have those systems, the Annotation Edit + Resolve workflow is fast and cheap. Annotation edit renders out a variable frame rate QT file, so the render is super fast even for a feature. You have to render out a Pro Rez 4444 from QT pro, but that only takes a few min if you have fast storage+comp. Doing the same render in FCP (which is unusable for doing full-range 10-bit 444, but OK for 10-bit scaled 422) or rending in Adobe After Effects takes hours per reel… so for a feature this is time prohibitive for most.
Actually, I have both smoke and DS and I prefer using the Annotation Edit + Resolve method. It renders way faster then DS, have not tested in Smoke yet. I have yet to find anything that will render faster then Resolve 8 and I use many different platforms. Not sure why, but I’ll take the win.
Anyhow, many different ways to skin the cat, but at 1k per resolve license it is a HUGE time and money saver. We have 2 mac resolves and 1 linux.. one of the Mac Resolve systems is just for rendering and i/o.
One last thing… authoring subs in Annotation Edit is much, much faster then trying to do it in Smoke, DS, FCP or any other NLE or composting system. AND, if you need to re-purpose subtitles for DVD, Bluray, Digital Cinema, mpeg delivery and CC’s, you will need a subtitle authoring system such as An Ed. or the like…. an NLE just can’t do the various file format translations.
– Jonathon
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That is one way to do it. Really depends on your workflow and how you are managing your shots — and what file format you are using. With film workflows, which is what I mostly work in, I use DPX files. So, we have a file hierarchy of roll, reel, shot, take.
But, if your coloring shots, out putting “shot per folder” in Davinci, then assembling and finishing in smoke… yes, you would render out run-length from smoke as dpx or QT then output from Resolve.
There are more complicated ways to do it, but that is one reliable way!
– Jonathon
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With Resolve, if you have a BMD Decklink card installed in the system you will have full hd-sdi i/o with sound. The 9-pin control has worked great. I use it with HDCam SR 5000 & 5800 decks all the time.
Honestly, I’ve not tried out the audio part of it, but that should work fine. I’ll test it out later.
I’m sure there’s lots of folks here who use it. I know somke with a Kona 3 can do that too, but I’ve never tried that.
– Jonathon