Forum Replies Created

  • Quick note… it is quite possible to use an expression to tie a null to particular.
    If the null object is labeled “Emitter”, these are the expressions to use.

    For the xy position:
    x = thisComp.layer(“Emitter”).transform.position[0];
    y = thisComp.layer(“Emitter”).transform.position[1];
    [x, y]

    For the z position:
    z = thisComp.layer(“Emitter”).transform.position[3];
    [x]

    Works for me every time, unless you are wanting to orient your particles (totally different story though).

  • Jonathan Cutrell

    September 16, 2009 at 8:20 pm in reply to: Orientation based on vector

    I should probably explain myself a bit better…

    I am animating a null object and tying particular to the null. I’m not using a light because it creates problems with using other lights with Particular 2 (the light is accepted not only as the emitter but as a light would normally be accepted). The particle I am using is a custom particle (a few circles precomped). Using it to build a mesh of “strings”, but this could be any shape really.

    All of this is fine and well; The particle, however, stays oriented to the camera at all times. Is there a way to tie the orientation along the path to define the orientation of the custom particle layer within the particle precomp? I imagine it would require the layer to be 3d within the precomp.

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