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Activity Forums Adobe After Effects Particular Emitter Path. Helix/perfect rising circle/orbit and similar.

  • Particular Emitter Path. Helix/perfect rising circle/orbit and similar.

    Posted by Miles Young on April 28, 2009 at 12:13 pm

    Hi,

    I’ve been trying to get the emitter of my (Particular) particles to move with a helix path but so far without success. Yesterday I tried out the Orbit preset from Andrew Kramer but because of the expressions, I can’t seem to animate the Y axis so that the circle rises.

    The Orbit preset only allows me to change the radius, speed and angle (I think. I’m at a PC right now without AE) and I’m not sure I could edit the expressions myself.

    The aim is to have the particles orbit a person from bottom to top and keyframing this motion by hand is proving time-consuming and tricky.

    I’d appreciate any help!

    Miles

    Ari Grunzeweig replied 10 years, 11 months ago 5 Members · 7 Replies
  • 7 Replies
  • Kevin Camp

    April 28, 2009 at 5:09 pm

    dave’s process is right on, except for the last step.

    [Dave LaRonde] “Create your Particle layer. With an expression, pick-whip the emitter point to Null #2’s position point.”

    unless something has changed from my version of particular, you’ll want to change the emitter type to ‘layer’ and choose ‘null #2’ as the layer to use, rather than pickwhipping the emitter position to the null.

    in particular the emitter position controls are separated in xy position and z position, making it hard to pickwhip to another 3d layer’s position without using some layer space transforms… yuck.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Miles Young

    April 28, 2009 at 7:55 pm

    Hi,

    Many thanks to both of you. It didn’t work the first time but changing the emitter type as suggested fixed it.

    If you were both in Munich, I’d get a round of beers in!

    Thanks again.

    Miles

  • Miles Young

    April 29, 2009 at 2:17 pm

    I’m not familiar with Salvator but will have a Maß beer for you when I’m out next time 🙂

  • Jonathan Cutrell

    September 16, 2009 at 8:28 pm

    Quick note… it is quite possible to use an expression to tie a null to particular.
    If the null object is labeled “Emitter”, these are the expressions to use.

    For the xy position:
    x = thisComp.layer(“Emitter”).transform.position[0];
    y = thisComp.layer(“Emitter”).transform.position[1];
    [x, y]

    For the z position:
    z = thisComp.layer(“Emitter”).transform.position[3];
    [x]

    Works for me every time, unless you are wanting to orient your particles (totally different story though).

  • Ari Grunzeweig

    September 25, 2015 at 2:07 am

    Hi,

    This is a very helpful thread!
    Works well for me, but I have one issue… If you look at the attached image, you will note that the motion path created as suggested above is appearing with hard angles and not a smooth curve.

    In my case, I parented a light to Null 1, instead of using a 2nd null.

    Any idea why my circles are harsh? Is there a way to refine?

    Thanks!

    Thanks,
    Ari

  • Kalleheikki Kannisto

    September 25, 2015 at 11:35 am

    Particular>Emitter>Position Subframe>

    select “10X linear”, work for most cases, there are further options of that doesn’t do it.

  • Ari Grunzeweig

    September 25, 2015 at 12:31 pm

    Worked perfectly! Thanks!

    Thanks,
    Ari

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