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  • I think that laptops use more energy efficient processors anyway, so you wouldnt be able to compare apples with apples (desktop i7 vs laptop i7).

    I used a laptop before (core 2 duo) for editting and processing and it was fine, just a bit slower than the desktop.

    If you can cope with a lower resolution preview window and things taking a couple extra seconds, then should be fine.

    RAM should be high and a SSD can really really help the processing… (also get a GPU that has CUDA) as that can take some processing away from the processor

    John

  • John Kendrick

    January 16, 2013 at 10:17 pm in reply to: GPU vs CPU

    Just been running my own tests using the preview window setttings and testing HD4000 against the OpenCL / CUDA and CPU only.

    Preview of a 3D HD (5.1) video (side by side) using CPU or HD4000 gives no more than one FPS.

    Using the OpenCL / CUDA cores gives 10 FPS (ten times better!).

    I have an SSD arriving tomorrow and an extra chunk of RAM – I will see how that improves things (if at all).

    My original questions (regarding rendering) still stands – but the preview window test proves that the software is using the OpenCL cores for preview at least…

  • John Kendrick

    July 30, 2012 at 3:48 pm in reply to: Motion 5 – Shadow with Text Motion Effects

    Hey, no worries.

    At least i am not going mad. Thought this might be easy / simple, but obviously not.

    Never mind.

    Thanks again.

    John

  • John Kendrick

    July 30, 2012 at 2:49 pm in reply to: Motion 5 – Shadow with Text Motion Effects

    Thanks for the prompt response.

    I have that working ok, when i add the “Quasar In” i find that the shadow disappears.

  • John Kendrick

    July 6, 2012 at 5:07 pm in reply to: Vegas Pro 11 64bit

    In fairness. The issue only appears when using vegas. Its not surprising that I drew the conclusion it was the software.
    Don’t have ay issues with anything else on the machine (in respect to software) or hardware.

    Outside of the issue mentioned, I do have very frequent (and un repeatable) crashes of vegas. I will see if they persist with the new hardware and post back with my findings.

  • John Kendrick

    July 6, 2012 at 7:59 am in reply to: Vegas Pro 11 64bit

    Steve,

    Thanks for seeing / replying to this post. I can confirm that I did get it to render in the end. I did a lot of reversing of setup / customisation as i believed that the issue was one of the settings in the system / software.

    It appears that the problem is actually the HDD.

    I have a second HDD that I use for storing data (on the same machine). I rendered to that disk instead of the primary and the render completed – I used PAL Widescreen to ensure that it was as simple as possible.

    This worked fine – albeit on the disk I don’t want to use for rendering.

    I then decided to do a MP4 3D 1080p render (it had NewBlue effects, PSE8 overlays etc within the film this time). Again rendered fine – 20 mins film took no longer than 45 minutes to render.

    I have ordered a new HDD and back-up drive (as both drives are the same age).

    Its cost me more than I wanted it to to fix, but I am pleased I know what the issue is.

    [NOTE TO PEOPLE WITH THIS ISSUE]
    – Try to render to another disk and see if that works . . . I did for me!

  • John Kendrick

    December 21, 2011 at 8:30 am in reply to: VEGAS PRO 10 & 3D Editting

    Things have moved on a bit since my last post.
    I have now got a hdr-td10e, pro 11 and a nice lg passive 3d monitor.

    I did purchase the Panasonic sd90 with 3d converter but it wasn’t very good at all.
    Two main issues:
    Light – the low light entering the CMOS sensor was so low. This lead to poor colouring, dark (not good black) images. This coupled with the half resolution image meant it look no better than “just ok”.
    Calibration – the second, and more major issue was the calibration. If you dont get the horizontal alignment etc right before recording you will get poor 3d imaging. Vegas can auto correct it for you (time consuming for EVERY clip), but even when you do that you end up with issue number 1 mentioned above.

    I haven’t had the td10 long, but I can see 3d effect, low light ability and resolution are worth the premium.

    I have also manged to get a copy of HitFilm standard via a Sony upgrade and this will be an interesting challenge to couple the two. Finally I got a green screen from amazon.

    All I need now is for pro 11 to start behaving. You will see in one of my other posts that I have a memory issue with the product.
    Might switch to 10 until the stability resolves.

    I dont know why 3d isn’t more widely used / liked. It adds to the image, not takes away – assuming you dont use it as a gimmick then it adds, literally, a new dimension to four recordings.

  • John Kendrick

    December 21, 2011 at 7:10 am in reply to: Pro 11 Memory Usage

    I can confirm its set to 3500mb (preview dynamic RAM).

    It addition, all the information above was gathered using the Task Manager.

    It doesn’t seem to matter what I set the preview dynamic RAM value to. It was initially set to 1000mb as recommended else where on the web, however, it shot through that to 7.89 gb of use.
    I re set it to 3500mb and it did the same thing.

    Could NewBlueFX or other transitions cause this to happen? i have had issues with NBFX3 causing Vegas to crash quite frequently.

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