Forum Replies Created

  • John Hillman

    February 12, 2016 at 8:12 pm in reply to: Rotating line of objects by incremental amounts.

    Andy Sills: Assuming I’ve done this right, you should see the before and after images below. I am looking for an automated way to take the parallel light beams and “fan” or separate them out but a fixed number of degrees.
    This will not be animated, it will be a still image. I’ll have a look into expresso

    I did find a way to do what I want, and while it works great, it does take a couple too many steps (I prefer 1 step)
    Grab all the objects, set their rotation to the desired rotation of the FIRST object, then put the following equation into the R.H field “x + (num * 15)”, which ADDs the index (starting at zero) of the each selected object multiplied by 15 to the existing rotation value. So the first object rotates by (0*15)=0, the next (1*15)=15, and the next (2*15)=30.
    The only improvement I’m looking for is to not have to do the math in my head, a simple command to “fan objects by x amount” and have it essentially start from the center and work out, but otherwise I’m happy.

  • John Hillman

    February 12, 2016 at 4:20 am in reply to: Rotating line of objects by incremental amounts.

    They are not clones, they are stage lighting fixtures, each fixture is several nested groups, with a light object nested in the head object (which rotates on the X axis), which is then nested in the yoke (which rotates on the Z axis), which is then nested in a stationary base.

    The goal is to have each group of fixtures (between 4 and 8 usually) fanning out slightly, with about 30° of rotation from one fixture to the next, all on the yoke (Z axis).

    So I want to grab 5x individual Yoke objects, and have some fancy way of telling them to spread out their rotations.

    Please forgive the repeated explanations, I just want to be clear. Also, I hope I got the nomenclature right, I’m used to Architectural or Manufacturing 3D drawing packages.

  • John Hillman

    December 30, 2012 at 8:31 am in reply to: Camera Mapping Question

    Thanks for the response. I couldn’t seem to get that to work, none of the angles fit what I actually needed.
    I did however find an answer to my question. I used a MoGraph Cloner object with a Plane inside if, to clone the plane to all the places I needed it, then applied my video texture to the Cloner, and was able to Fix the Texture to the Cloner object.
    Thanks for the help!

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy