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Camera Mapping Question
Hi all, I’m completely new to all this and am working on a Cinema 4D project just to see what I can do with it. As part of the scene, I am trying to map a single video texture, spread out across 5 objects, so that the objects work together to make one large video wall. The best thing I’ve found with google is Camera Mapping, but the problem I’m having is the sizing the video correctly to fit on the objects. No matter what I seem to mess with in the camera object, I can’t make the Camera’s field wider without also making it taller. Is there a trick I’m missing? Am I doing this wrong?
If there is a better way to do this, I’d be more than happy to try it. I’d like to move the individual objects around without them losing their part of the video, which doesn’t look possible with Camera Mapping, but I figured I’d at least get to step one before I start worrying about that.
Thanks for the help!