Forum Replies Created

  • Joe Piazzo

    May 24, 2007 at 2:29 pm in reply to: pulldown problem

    Showscan: Douglas Trumbull , not Dykstra – but dykstra did work for Trumbull

  • Joe Piazzo

    July 18, 2006 at 9:55 pm in reply to: Win 64 bit, will I be sorry?

    That was worth well more than 2 cents!

    Thanks

  • Joe Piazzo

    July 4, 2006 at 11:10 pm in reply to: Is there a Track Mixer for PPro? [not audio]

    I would try to look for a music video director that can shoot far less than 30 tracks!

    Just kidding 😉

    JP

  • Joe Piazzo

    July 4, 2006 at 4:29 pm in reply to: Is this a good NVIDIA card for Premiere?

    kovboy, that is the eternal question. Video cards in a NLE, 2D/3D (non-game) system have aways been a mystery to me. The other stuff, lots of fast storage, fast cpu, as much ram as you can afford always made sense to me when running say After Effects – but what parts of a video card are actually used by say Premire, AF, or even say Maya is hard information to come by.

    For instance, the card I mentioned seems to differ from the approved Adobe Ultra edition in a few areas – number of pixel pipes / core and memory speed? Gee, are these programs THAT dependent on the Video Card and slight spec details (some of which could even be resolved by OC).

    I have never really even heard a good answer as to how much video ram is really utilized by these programs, 128, 256, 512??

    As for the pro cards I often read from game people that they are almost the same as the high-end consumer struff except for different certified drivers and such – but certified to do what?

    My goal has always been to get a smooth and stable timeline that does not hinder normal editing work pace. A little rendering time never bothered me – but sluggish icons and stuttering audio scrubs drive me nuts!

    JP

  • Joe Piazzo

    May 17, 2006 at 2:26 pm in reply to: Multi Plane effect

    Thanks,

    I will experiment – I did not have the time before to do this kind of R&D.

    I am also a Cinema4D user, thus I thought I might do some tests in that app as well.

    JP

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