Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Multi Plane effect

  • Multi Plane effect

    Posted by Joe Piazzo on May 16, 2006 at 3:35 pm

    Hi everyone,

    I just finished a job that had a few classic 2D animation multi plane camera move effects shots.

    Although I know the basics, and managed to yield acceptable results, I was not completely happy with the consistancy or the final shots. I moved the back, mid, and foreground layers at different rates, played with the curves – finally got something that would pass..but

    Anyway, I was wondering if there is a good tutorial method on setting up these types of shots, multiple layers, 3d camera that yield consistant and perdictable results. I suspect focal length and some kind of z-depth formula is key to getting the fore-ground, mid-ground, and background to move correctly while giving the impression of 3d space.

    Hope this is clear.

    JP

    Joe Piazzo replied 20 years ago 3 Members · 3 Replies
  • 3 Replies
  • Steve Roberts

    May 16, 2006 at 4:04 pm

    I don’t move the planes, I create a new camera, turn off its auto-orient and move the camera.

    Next, using a custom view, the object layers are placed relative to each other, according to how they would be placed in a real scene. Sometimes I place them closer or farther away if I want more or less apparent motion.

    But in the shot, I don’t animate the background layers, I animate the camera. Moving the layers just makes it more complicated and you lose a sense of perspective. If I want some layers to move, I’ll keep some static layers in shot to “ground” the animation and keep a sense of perspective.

    Regarding focal length and z-position, I’d hesitate to say that there’s a formula — it depends on the look you want, just as it would in a real scene.

    Does that help?

  • David Bogie

    May 16, 2006 at 7:06 pm

    Thanks, Steve.
    I was going to say something similar, pointing to one history of animation book or another. Multiplane animators at Disney (see the old “Illusion of Life” book) did not necessarily move the different planes unless they were going for a particular dolly or boom effect. The impact of the multiplane camera rig was its ability to control depth of field and present an unnerving illusion of depth to otherwise two dimensional artwork.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • Joe Piazzo

    May 17, 2006 at 2:26 pm

    Thanks,

    I will experiment – I did not have the time before to do this kind of R&D.

    I am also a Cinema4D user, thus I thought I might do some tests in that app as well.

    JP

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy